Methods of aircraft trajectory optimisation in air combat
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenario. In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a co...
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Australian Mathematical Society Inc.
2007
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my.utm.67902017-10-22T06:04:16Z http://eprints.utm.my/id/eprint/6790/ Methods of aircraft trajectory optimisation in air combat Nusyirwan, Istas Fahrurrazi Bil, Cees TJ Mechanical engineering and machinery We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenario. In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. The search for the saddle point of the game is difficult and therefore an indirect approach is required to search for the best trajectory. At each instance, one player is given the role of evader and the other the pursuer. The evader must find the trajectory that avoids or maximises the time to interception, while the pursuer must find a trajectory that achieves or minimises the time to intercept the evader. An algorithm has been developed and implemented using Evolutionary Programming. Simulations show that the algorithm is able to find good individuals (or solutions) in a limited time. Australian Mathematical Society Inc. 2007-04-09 Article PeerReviewed Nusyirwan, Istas Fahrurrazi and Bil, Cees (2007) Methods of aircraft trajectory optimisation in air combat. Australian and New Zealand Industrial and Applied Mathematics Journal, 47 . C649-C664. ISSN 1446-8735 http://anziamj.austms.org.au |
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TJ Mechanical engineering and machinery Nusyirwan, Istas Fahrurrazi Bil, Cees Methods of aircraft trajectory optimisation in air combat |
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We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenario. In mathematical terms air combat can be considered as a game. However, due to the highly nonlinear equations of motion involved, the use of classical games theory is difficult to implement in a computer simulation. The search for the saddle point of the game is difficult and therefore an indirect approach is required to search for the best trajectory. At each instance, one player is given the role of evader and the other the pursuer. The evader must find the trajectory that avoids or maximises the time to interception, while the pursuer must find a trajectory that achieves or minimises the time to intercept the evader. An algorithm has been developed and implemented using Evolutionary Programming. Simulations show that the algorithm is able to find good individuals (or solutions) in a limited time. |
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Article |
author |
Nusyirwan, Istas Fahrurrazi Bil, Cees |
author_facet |
Nusyirwan, Istas Fahrurrazi Bil, Cees |
author_sort |
Nusyirwan, Istas Fahrurrazi |
title |
Methods of aircraft trajectory optimisation in air combat |
title_short |
Methods of aircraft trajectory optimisation in air combat |
title_full |
Methods of aircraft trajectory optimisation in air combat |
title_fullStr |
Methods of aircraft trajectory optimisation in air combat |
title_full_unstemmed |
Methods of aircraft trajectory optimisation in air combat |
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methods of aircraft trajectory optimisation in air combat |
publisher |
Australian Mathematical Society Inc. |
publishDate |
2007 |
url |
http://eprints.utm.my/id/eprint/6790/ http://anziamj.austms.org.au |
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1643644640433274880 |
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13.211869 |