A comprehensive study on pathfinding techniques for robotics and video games

This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms...

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Main Authors: Abd. Algfoor, Zeyad, Sunar, Mohd. Shahrizal, Kolivand, Hoshang
Format: Article
Published: Hindawi Publishing Corporation 2015
Subjects:
Online Access:http://eprints.utm.my/id/eprint/55438/
http://dx.doi.org/10.1155/2015/736138
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spelling my.utm.554382017-02-15T06:44:10Z http://eprints.utm.my/id/eprint/55438/ A comprehensive study on pathfinding techniques for robotics and video games Abd. Algfoor, Zeyad Sunar, Mohd. Shahrizal Kolivand, Hoshang QA75 Electronic computers. Computer science This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progressmade in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas. Hindawi Publishing Corporation 2015 Article PeerReviewed Abd. Algfoor, Zeyad and Sunar, Mohd. Shahrizal and Kolivand, Hoshang (2015) A comprehensive study on pathfinding techniques for robotics and video games. International Journal of Computer Games Technology, 2015 . ISSN 1687-7047 http://dx.doi.org/10.1155/2015/736138 DOI:10.1155/2015/736138
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Abd. Algfoor, Zeyad
Sunar, Mohd. Shahrizal
Kolivand, Hoshang
A comprehensive study on pathfinding techniques for robotics and video games
description This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progressmade in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas.
format Article
author Abd. Algfoor, Zeyad
Sunar, Mohd. Shahrizal
Kolivand, Hoshang
author_facet Abd. Algfoor, Zeyad
Sunar, Mohd. Shahrizal
Kolivand, Hoshang
author_sort Abd. Algfoor, Zeyad
title A comprehensive study on pathfinding techniques for robotics and video games
title_short A comprehensive study on pathfinding techniques for robotics and video games
title_full A comprehensive study on pathfinding techniques for robotics and video games
title_fullStr A comprehensive study on pathfinding techniques for robotics and video games
title_full_unstemmed A comprehensive study on pathfinding techniques for robotics and video games
title_sort comprehensive study on pathfinding techniques for robotics and video games
publisher Hindawi Publishing Corporation
publishDate 2015
url http://eprints.utm.my/id/eprint/55438/
http://dx.doi.org/10.1155/2015/736138
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score 13.18916