The development of deformable bodies collision response algorithm for interactive virtual environment

Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to mai...

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Main Authors: Mohd. Shuaib, Norhaida, Bade, Abdullah, Daman, Daut, Sunar, Mohd. Shahrizal
Format: Monograph
Language:English
Published: Faculty of Computer Science and Information System 2006
Subjects:
Online Access:http://eprints.utm.my/id/eprint/4274/1/74224.pdf
http://eprints.utm.my/id/eprint/4274/
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spelling my.utm.42742010-06-01T03:16:11Z http://eprints.utm.my/id/eprint/4274/ The development of deformable bodies collision response algorithm for interactive virtual environment Mohd. Shuaib, Norhaida Bade, Abdullah Daman, Daut Sunar, Mohd. Shahrizal QA75 Electronic computers. Computer science Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to maintain interactivity with high geometric complexity of volumetric mesh by reducing areas for deformation processing. It is an optimization algorithm that selects small areas for deformation processing based on equilibrium state. Assuming no external forces other than concentrated loads, the optimization algorithm succeeded to reduce deformation computation for physical based deformation systems. The method is suitable for real time application like virtual surgery. Faculty of Computer Science and Information System 2006-06-30 Monograph NonPeerReviewed application/pdf en http://eprints.utm.my/id/eprint/4274/1/74224.pdf Mohd. Shuaib, Norhaida and Bade, Abdullah and Daman, Daut and Sunar, Mohd. Shahrizal (2006) The development of deformable bodies collision response algorithm for interactive virtual environment. Project Report. Faculty of Computer Science and Information System, Skudai, Johor. (Unpublished)
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohd. Shuaib, Norhaida
Bade, Abdullah
Daman, Daut
Sunar, Mohd. Shahrizal
The development of deformable bodies collision response algorithm for interactive virtual environment
description Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to maintain interactivity with high geometric complexity of volumetric mesh by reducing areas for deformation processing. It is an optimization algorithm that selects small areas for deformation processing based on equilibrium state. Assuming no external forces other than concentrated loads, the optimization algorithm succeeded to reduce deformation computation for physical based deformation systems. The method is suitable for real time application like virtual surgery.
format Monograph
author Mohd. Shuaib, Norhaida
Bade, Abdullah
Daman, Daut
Sunar, Mohd. Shahrizal
author_facet Mohd. Shuaib, Norhaida
Bade, Abdullah
Daman, Daut
Sunar, Mohd. Shahrizal
author_sort Mohd. Shuaib, Norhaida
title The development of deformable bodies collision response algorithm for interactive virtual environment
title_short The development of deformable bodies collision response algorithm for interactive virtual environment
title_full The development of deformable bodies collision response algorithm for interactive virtual environment
title_fullStr The development of deformable bodies collision response algorithm for interactive virtual environment
title_full_unstemmed The development of deformable bodies collision response algorithm for interactive virtual environment
title_sort development of deformable bodies collision response algorithm for interactive virtual environment
publisher Faculty of Computer Science and Information System
publishDate 2006
url http://eprints.utm.my/id/eprint/4274/1/74224.pdf
http://eprints.utm.my/id/eprint/4274/
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score 13.187209