Physics based modeling and simulation of collision response
To make computer games more realistic, physics based modeling and simulation is becoming a popular area of game development. Objects, in games, need to move and interact realistically with one another. Quite often gamers ignore the classic Newtonian physics of real world, and play their own version...
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Main Author: | Abdul Rab, Abdul Rab |
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Format: | Thesis |
Language: | English |
Published: |
2004
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/4208/1/AbdulRabMFSKSM2004.pdf http://eprints.utm.my/id/eprint/4208/ |
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