Soft shadow rendering based on real light source estimation in augmented reality

The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential e...

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Main Authors: Noh, Zakiah, Sunar, Mohd. Shahrizal
Format: Article
Language:English
Published: CSC Journals, Kuala Lumpur 2010
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Online Access:http://eprints.utm.my/id/eprint/38417/2/AMIJ-10.pdf
http://eprints.utm.my/id/eprint/38417/
http://www.cscjournals.org/library/manuscriptinfo.php?mc=AMIJ-10
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spelling my.utm.384172017-06-06T02:45:35Z http://eprints.utm.my/id/eprint/38417/ Soft shadow rendering based on real light source estimation in augmented reality Noh, Zakiah Sunar, Mohd. Shahrizal QA75 Electronic computers. Computer science The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential element to improve visual perception and realism. Without shadow, virtual objects will appear like it is floating and thus will make the environment look unrealistic. However, many shadow algorithms still have drawbacks such as producing sharp and hard-edged outlines, which make the shadow’s appearance unrealistic. Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the real scene and generate the soft shadows. CSC Journals, Kuala Lumpur 2010-10-30 Article PeerReviewed text/html en http://eprints.utm.my/id/eprint/38417/2/AMIJ-10.pdf Noh, Zakiah and Sunar, Mohd. Shahrizal (2010) Soft shadow rendering based on real light source estimation in augmented reality. Advances in Multimedia - An International Journal, 1 (2). pp. 26-36. ISSN 2180-1223 http://www.cscjournals.org/library/manuscriptinfo.php?mc=AMIJ-10
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Noh, Zakiah
Sunar, Mohd. Shahrizal
Soft shadow rendering based on real light source estimation in augmented reality
description The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential element to improve visual perception and realism. Without shadow, virtual objects will appear like it is floating and thus will make the environment look unrealistic. However, many shadow algorithms still have drawbacks such as producing sharp and hard-edged outlines, which make the shadow’s appearance unrealistic. Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the real scene and generate the soft shadows.
format Article
author Noh, Zakiah
Sunar, Mohd. Shahrizal
author_facet Noh, Zakiah
Sunar, Mohd. Shahrizal
author_sort Noh, Zakiah
title Soft shadow rendering based on real light source estimation in augmented reality
title_short Soft shadow rendering based on real light source estimation in augmented reality
title_full Soft shadow rendering based on real light source estimation in augmented reality
title_fullStr Soft shadow rendering based on real light source estimation in augmented reality
title_full_unstemmed Soft shadow rendering based on real light source estimation in augmented reality
title_sort soft shadow rendering based on real light source estimation in augmented reality
publisher CSC Journals, Kuala Lumpur
publishDate 2010
url http://eprints.utm.my/id/eprint/38417/2/AMIJ-10.pdf
http://eprints.utm.my/id/eprint/38417/
http://www.cscjournals.org/library/manuscriptinfo.php?mc=AMIJ-10
_version_ 1643650242787147776
score 13.209306