Soft shadow rendering based on real light source estimation in augmented reality
The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential e...
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CSC Journals, Kuala Lumpur
2010
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my.utm.384172017-06-06T02:45:35Z http://eprints.utm.my/id/eprint/38417/ Soft shadow rendering based on real light source estimation in augmented reality Noh, Zakiah Sunar, Mohd. Shahrizal QA75 Electronic computers. Computer science The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential element to improve visual perception and realism. Without shadow, virtual objects will appear like it is floating and thus will make the environment look unrealistic. However, many shadow algorithms still have drawbacks such as producing sharp and hard-edged outlines, which make the shadow’s appearance unrealistic. Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the real scene and generate the soft shadows. CSC Journals, Kuala Lumpur 2010-10-30 Article PeerReviewed text/html en http://eprints.utm.my/id/eprint/38417/2/AMIJ-10.pdf Noh, Zakiah and Sunar, Mohd. Shahrizal (2010) Soft shadow rendering based on real light source estimation in augmented reality. Advances in Multimedia - An International Journal, 1 (2). pp. 26-36. ISSN 2180-1223 http://www.cscjournals.org/library/manuscriptinfo.php?mc=AMIJ-10 |
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QA75 Electronic computers. Computer science Noh, Zakiah Sunar, Mohd. Shahrizal Soft shadow rendering based on real light source estimation in augmented reality |
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The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photorealistic AR environment, three key issues must be emphasized namely consistency of geometry, illumination and time. Shadow is an essential element to improve visual perception and realism. Without shadow, virtual objects will appear like it is floating and thus will make the environment look unrealistic. However, many shadow algorithms still have drawbacks such as producing sharp and hard-edged outlines, which make the shadow’s appearance unrealistic. Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the real scene and generate the soft shadows. |
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Article |
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Noh, Zakiah Sunar, Mohd. Shahrizal |
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Noh, Zakiah Sunar, Mohd. Shahrizal |
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Noh, Zakiah |
title |
Soft shadow rendering based on real light source estimation in augmented reality
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title_short |
Soft shadow rendering based on real light source estimation in augmented reality
|
title_full |
Soft shadow rendering based on real light source estimation in augmented reality
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title_fullStr |
Soft shadow rendering based on real light source estimation in augmented reality
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Soft shadow rendering based on real light source estimation in augmented reality
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soft shadow rendering based on real light source estimation in augmented reality |
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CSC Journals, Kuala Lumpur |
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2010 |
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http://eprints.utm.my/id/eprint/38417/2/AMIJ-10.pdf http://eprints.utm.my/id/eprint/38417/ http://www.cscjournals.org/library/manuscriptinfo.php?mc=AMIJ-10 |
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