Simplifying massive datasets with color and texture in 3D real time games engine development

Computational demanding paradigm like three dimensional interactive applications always requires the simulation and display of a virtual environment (VE) at interactive frame rates. Even with the use of powerful graphics workstations, a complex VE can involve a vast amount of computation, inducing a...

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Bibliographic Details
Main Authors: Tan, Kim Heok, Bade, Abdullah, Daman, Daut
Format: Book Section
Language:English
Published: Penerbit UTM 2008
Subjects:
Online Access:http://eprints.utm.my/id/eprint/26472/1/AbdullahBade2008_SimplifyingMassiveDatasetswithColorandTexture.pdf
http://eprints.utm.my/id/eprint/26472/
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