Simplifying massive datasets with color and texture in 3D real time games engine development
Computational demanding paradigm like three dimensional interactive applications always requires the simulation and display of a virtual environment (VE) at interactive frame rates. Even with the use of powerful graphics workstations, a complex VE can involve a vast amount of computation, inducing a...
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Main Authors: | , , |
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Format: | Book Section |
Language: | English |
Published: |
Penerbit UTM
2008
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/26472/1/AbdullahBade2008_SimplifyingMassiveDatasetswithColorandTexture.pdf http://eprints.utm.my/id/eprint/26472/ |
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