Implementing shortest path calculation for 3D navigation system

Shortest path analysis is one of a significant tool in GIS. Several algorithms can be used to utilize the analysis. Dijkstra’s algorithm has proven its capability in providing two-dimensional (2D) shortest route information. However, there are few attempts to fi...

Full description

Saved in:
Bibliographic Details
Main Authors: Ujang, Muhamad Uznir, Abdul Rahman, Alias
Format: Book Section
Language:English
Published: Penerbit UTM 2008
Subjects:
Online Access:http://eprints.utm.my/id/eprint/22026/1/MuhamadUznirUjang2008_ImplementingShortestPathCalculationfor3D.pdf
http://eprints.utm.my/id/eprint/22026/
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Shortest path analysis is one of a significant tool in GIS. Several algorithms can be used to utilize the analysis. Dijkstra’s algorithm has proven its capability in providing two-dimensional (2D) shortest route information. However, there are few attempts to fit the algorithm for three-dimensional (3D) shortest routes. This chapter describes the investigation and implements the algorithm for 3D environment like 3D building for indoor situations. The developed navigation system used a 3D navigational game engine. The approach works and could be extended for application including emergency and rescue operations, building management, facility management and other 3D geo-information situations.