Hierarchy techniques in self-collision detection for cloth simulation
Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the...
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my.utm.152622020-08-30T08:46:14Z http://eprints.utm.my/id/eprint/15262/ Hierarchy techniques in self-collision detection for cloth simulation Mohd. Shapri, Nur Saadah Bade, Abdullah Daman, Daut QA75 Electronic computers. Computer science Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bounding volume hierarchy techniques for building and traversing these hierarchies. The heuristics can be speed up the hierarchy update that allows pruning of the hierarchy and enables to reduce the number of triangles with a minimum computational cost. 2009 Conference or Workshop Item PeerReviewed Mohd. Shapri, Nur Saadah and Bade, Abdullah and Daman, Daut (2009) Hierarchy techniques in self-collision detection for cloth simulation. In: The 2009 International Conference on Graphics and Image Processing (ICGIP-IEEE 2009), 2009, Kota Kinabalu Sabah. https://dx.doi.org/10.1109/ICMV.2009.23 |
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QA75 Electronic computers. Computer science Mohd. Shapri, Nur Saadah Bade, Abdullah Daman, Daut Hierarchy techniques in self-collision detection for cloth simulation |
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Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bounding volume hierarchy techniques for building and traversing these hierarchies. The heuristics can be speed up the hierarchy update that allows pruning of the hierarchy and enables to reduce the number of triangles with a minimum computational cost. |
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Conference or Workshop Item |
author |
Mohd. Shapri, Nur Saadah Bade, Abdullah Daman, Daut |
author_facet |
Mohd. Shapri, Nur Saadah Bade, Abdullah Daman, Daut |
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Mohd. Shapri, Nur Saadah |
title |
Hierarchy techniques in self-collision detection for cloth simulation |
title_short |
Hierarchy techniques in self-collision detection for cloth simulation |
title_full |
Hierarchy techniques in self-collision detection for cloth simulation |
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Hierarchy techniques in self-collision detection for cloth simulation |
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Hierarchy techniques in self-collision detection for cloth simulation |
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hierarchy techniques in self-collision detection for cloth simulation |
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2009 |
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http://eprints.utm.my/id/eprint/15262/ https://dx.doi.org/10.1109/ICMV.2009.23 |
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13.209306 |