The movement of 3D avatar in virtual reality game on human emotion behaviour

The movement of 3D avatar is essential in virtual reality game in order to perform natural or emotional movement. Numerous researchers generally focus on movements from input such as: joystick, mouse, and keyboard. Other movement’s concepts come from artificial intelligence as part of improving i...

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Main Authors: Basori, Ahmad Hoirul, Bade, Abdullah, Daman, Daut, Sunar, Mohd Shahrizal
Format: Book Section
Published: Penerbit UTM 2007
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Online Access:http://eprints.utm.my/id/eprint/14166/
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spelling my.utm.141662011-08-18T09:28:33Z http://eprints.utm.my/id/eprint/14166/ The movement of 3D avatar in virtual reality game on human emotion behaviour Basori, Ahmad Hoirul Bade, Abdullah Daman, Daut Sunar, Mohd Shahrizal QA75 Electronic computers. Computer science The movement of 3D avatar is essential in virtual reality game in order to perform natural or emotional movement. Numerous researchers generally focus on movements from input such as: joystick, mouse, and keyboard. Other movement’s concepts come from artificial intelligence as part of improving interactivity. This chapter intends to offer a different method of controlling the virtual human characters movement that involves human emotion and haptic sensation known as human haptic emotion. The scheme engages human haptic emotion to control object life movements as a way to enhance simulation closer to reality and be more immersive. The movement of 3D avatar is a feature in virtual reality game which is usually controlled by mouse or keyboard, but recently it is controlled by artificial intelligence built from particular rule (Mocholi et al. 2006). Penerbit UTM 2007 Book Section PeerReviewed Basori, Ahmad Hoirul and Bade, Abdullah and Daman, Daut and Sunar, Mohd Shahrizal (2007) The movement of 3D avatar in virtual reality game on human emotion behaviour. In: Real-time computer graphics theory and application Vol I. Penerbit UTM , Johor, 61-80 . ISBN 978-983-52-0614-6
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Basori, Ahmad Hoirul
Bade, Abdullah
Daman, Daut
Sunar, Mohd Shahrizal
The movement of 3D avatar in virtual reality game on human emotion behaviour
description The movement of 3D avatar is essential in virtual reality game in order to perform natural or emotional movement. Numerous researchers generally focus on movements from input such as: joystick, mouse, and keyboard. Other movement’s concepts come from artificial intelligence as part of improving interactivity. This chapter intends to offer a different method of controlling the virtual human characters movement that involves human emotion and haptic sensation known as human haptic emotion. The scheme engages human haptic emotion to control object life movements as a way to enhance simulation closer to reality and be more immersive. The movement of 3D avatar is a feature in virtual reality game which is usually controlled by mouse or keyboard, but recently it is controlled by artificial intelligence built from particular rule (Mocholi et al. 2006).
format Book Section
author Basori, Ahmad Hoirul
Bade, Abdullah
Daman, Daut
Sunar, Mohd Shahrizal
author_facet Basori, Ahmad Hoirul
Bade, Abdullah
Daman, Daut
Sunar, Mohd Shahrizal
author_sort Basori, Ahmad Hoirul
title The movement of 3D avatar in virtual reality game on human emotion behaviour
title_short The movement of 3D avatar in virtual reality game on human emotion behaviour
title_full The movement of 3D avatar in virtual reality game on human emotion behaviour
title_fullStr The movement of 3D avatar in virtual reality game on human emotion behaviour
title_full_unstemmed The movement of 3D avatar in virtual reality game on human emotion behaviour
title_sort movement of 3d avatar in virtual reality game on human emotion behaviour
publisher Penerbit UTM
publishDate 2007
url http://eprints.utm.my/id/eprint/14166/
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score 13.160551