Particles cloud modeling algorithm for virtual environment

Highly evolved interactive application such as flight simulator, games and weather visualization require cloud to be render in both realism and real-time. This makes it important to display clouds in three-dimensional space so that changes in their shape and color with varying positions of sun an...

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Main Authors: Rana, Muhammad Azam, Sunar, Mohd. Shahrizal, Shamsudin, Siti Mariyam
Format: Book Section
Published: Penerbit UTM 2007
Subjects:
Online Access:http://eprints.utm.my/id/eprint/13753/
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spelling my.utm.137532011-10-07T07:54:35Z http://eprints.utm.my/id/eprint/13753/ Particles cloud modeling algorithm for virtual environment Rana, Muhammad Azam Sunar, Mohd. Shahrizal Shamsudin, Siti Mariyam QA75 Electronic computers. Computer science Highly evolved interactive application such as flight simulator, games and weather visualization require cloud to be render in both realism and real-time. This makes it important to display clouds in three-dimensional space so that changes in their shape and color with varying positions of sun and viewer may be observed. The color and shape of clouds is depending on the viewer and sun position (Mark et al. 2003). Therefore, a lot of methods have been developed to create photo-realistic images. Table 2.1 shows these methods can be classified into two groups. Methods in first group use procedural modeling techniques and methods in the second group model phenomena by simulating physical process. Modeling phenomena such as clouds, smoke, water, and fire have proved difficult with the existing techniques of computer image synthesis. These "fuzzy" objects do not have smooth, well defined, and shiny surfaces; instead their surfaces are irregular, complex, and ill defined (Reeves 1993). Penerbit UTM 2007 Book Section PeerReviewed Rana, Muhammad Azam and Sunar, Mohd. Shahrizal and Shamsudin, Siti Mariyam (2007) Particles cloud modeling algorithm for virtual environment. In: Advances in Computer Graphics & Virtual Environment Volume 1. Penerbit UTM , Johor, 21-54 . ISBN 978-983-52-0636-8
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Rana, Muhammad Azam
Sunar, Mohd. Shahrizal
Shamsudin, Siti Mariyam
Particles cloud modeling algorithm for virtual environment
description Highly evolved interactive application such as flight simulator, games and weather visualization require cloud to be render in both realism and real-time. This makes it important to display clouds in three-dimensional space so that changes in their shape and color with varying positions of sun and viewer may be observed. The color and shape of clouds is depending on the viewer and sun position (Mark et al. 2003). Therefore, a lot of methods have been developed to create photo-realistic images. Table 2.1 shows these methods can be classified into two groups. Methods in first group use procedural modeling techniques and methods in the second group model phenomena by simulating physical process. Modeling phenomena such as clouds, smoke, water, and fire have proved difficult with the existing techniques of computer image synthesis. These "fuzzy" objects do not have smooth, well defined, and shiny surfaces; instead their surfaces are irregular, complex, and ill defined (Reeves 1993).
format Book Section
author Rana, Muhammad Azam
Sunar, Mohd. Shahrizal
Shamsudin, Siti Mariyam
author_facet Rana, Muhammad Azam
Sunar, Mohd. Shahrizal
Shamsudin, Siti Mariyam
author_sort Rana, Muhammad Azam
title Particles cloud modeling algorithm for virtual environment
title_short Particles cloud modeling algorithm for virtual environment
title_full Particles cloud modeling algorithm for virtual environment
title_fullStr Particles cloud modeling algorithm for virtual environment
title_full_unstemmed Particles cloud modeling algorithm for virtual environment
title_sort particles cloud modeling algorithm for virtual environment
publisher Penerbit UTM
publishDate 2007
url http://eprints.utm.my/id/eprint/13753/
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score 13.15806