Kirana mobile game

Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile ga...

Full description

Saved in:
Bibliographic Details
Main Author: Syed Sagaff, Sharifah Aquilla Alhabshi
Format: Thesis
Language:English
Published: 2008
Subjects:
Online Access:http://eprints.utm.my/id/eprint/11525/1/SharifahAQuillaAlhabshiSyedMFSKSM2008.pdf
http://eprints.utm.my/id/eprint/11525/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.utm.11525
record_format eprints
spelling my.utm.115252018-07-23T05:45:33Z http://eprints.utm.my/id/eprint/11525/ Kirana mobile game Syed Sagaff, Sharifah Aquilla Alhabshi HE Transportation and Communications QA75 Electronic computers. Computer science Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile games. Kirana is a mobile game based on the ancient epics of Malaysia and Indonesia literature, Hikayat Panji Semirang. The game will be developed by Flash and using J2ME platform. The player will sent SMS to the game server and download the game through GPRS. Player can download accessories or weapons to increase power in a certain level. Revenue can be generating from this process. Firstly, the player should register and then download the game. Player can choose whether they want to submit their score to the game server or not. We will give prizes to the player that gets the highest score. Scores will be published on the web site. User will get all information about game on the website. Advertising new products through mobile games become familiar in mobile game industries today. For example, advertising the painkiller. This painkiller can be used to heal gamers. 2008-04 Thesis NonPeerReviewed application/pdf en http://eprints.utm.my/id/eprint/11525/1/SharifahAQuillaAlhabshiSyedMFSKSM2008.pdf Syed Sagaff, Sharifah Aquilla Alhabshi (2008) Kirana mobile game. Masters thesis, Universiti Teknologi Malaysia, Faculty of Computer Science and Information Systems.
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic HE Transportation and Communications
QA75 Electronic computers. Computer science
spellingShingle HE Transportation and Communications
QA75 Electronic computers. Computer science
Syed Sagaff, Sharifah Aquilla Alhabshi
Kirana mobile game
description Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile games. Kirana is a mobile game based on the ancient epics of Malaysia and Indonesia literature, Hikayat Panji Semirang. The game will be developed by Flash and using J2ME platform. The player will sent SMS to the game server and download the game through GPRS. Player can download accessories or weapons to increase power in a certain level. Revenue can be generating from this process. Firstly, the player should register and then download the game. Player can choose whether they want to submit their score to the game server or not. We will give prizes to the player that gets the highest score. Scores will be published on the web site. User will get all information about game on the website. Advertising new products through mobile games become familiar in mobile game industries today. For example, advertising the painkiller. This painkiller can be used to heal gamers.
format Thesis
author Syed Sagaff, Sharifah Aquilla Alhabshi
author_facet Syed Sagaff, Sharifah Aquilla Alhabshi
author_sort Syed Sagaff, Sharifah Aquilla Alhabshi
title Kirana mobile game
title_short Kirana mobile game
title_full Kirana mobile game
title_fullStr Kirana mobile game
title_full_unstemmed Kirana mobile game
title_sort kirana mobile game
publishDate 2008
url http://eprints.utm.my/id/eprint/11525/1/SharifahAQuillaAlhabshiSyedMFSKSM2008.pdf
http://eprints.utm.my/id/eprint/11525/
_version_ 1643645706242621440
score 13.160551