Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students

This study aims to investigate the impact of an educational game created using Arduino on the learning of genetics by secondary school students. To assess the effectiveness of the game, Solomon’s four-group design was employed. A total of 72 8th-grade students, comprising 30 boys and 42 girls, were...

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Bibliographic Details
Main Authors: Arpaci, Ibrahim, Kaya, Abdullah, Bahari, Mahadi
Format: Article
Language:English
Published: MDPI 2023
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Online Access:http://eprints.utm.my/107321/1/MahadiBahari2023_InvestigatingtheInfluenceofanArduinoBasedEducational.pdf
http://eprints.utm.my/107321/
http://dx.doi.org/10.3390/su15086942
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