Scratchtopia challenge: from science experiment to coding in upper primary school.

Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Meth...

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Bibliographic Details
Main Authors: Abdul Talib, Corrienna, Eng, Tek Ong, Abd. Hakim, Nur Wahidah, Ali, Marlina, Tang, Kuen Shuen, Neni Hermita, Neni Hermita, Ng, Khar Thoe
Format: Article
Language:English
Published: SEAMEO RECSAM 2022
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Online Access:http://eprints.utm.my/104486/1/CorriennaAbdulTalibTangKuenShuenNurWahidahAbdHakim2022_ScrathtopiaChallengeFromScienceExperiment.pdf
http://eprints.utm.my/104486/
http://www.recsam.edu.my/sub_LSMJournal/images/docs/2022/2022_6_CAT_7988.pdf
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Summary:Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Methodology – A prototype called “Scratchtopia Challenge: From Science experiment to coding” has been designed and implemented among the students of upper primary school in Johor Bahru.. Findings – The study revealed the impacts of Scratchtopia programming towards students’ learning in Science experiment. Significance and Contribution in Line with Philosophy of LSM Journal - The impacts of Scratchtopia programming into science experiment were elaborated with illustration of exemplary prototype designed to provide students the opportunities to control over their learning in Science experiment.