Effectiveness of quizizz on primary school students’ English grammar learning

With the emergence and popularity of technology in education, gamification is seen to be one of the learning methods in improving students’ learning outcomes in multiple academic fields. However, research available on the use of gamification among second language learners in the context of primary s...

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Bibliographic Details
Main Author: Amir, Farhana Aminah
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/102532/1/FarhanaAminahAmirMSP2021.pdf.pdf
http://eprints.utm.my/id/eprint/102532/
http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150393
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Summary:With the emergence and popularity of technology in education, gamification is seen to be one of the learning methods in improving students’ learning outcomes in multiple academic fields. However, research available on the use of gamification among second language learners in the context of primary school English language students is limited. Therefore, by filling in this gap, this study seeks to investigate the effectiveness of Quizizz on primary school students’ learning English grammar and to discover students’ acceptances and perceptions towards the use of Quizizz in learning English grammar. By employing a quantitative approach, this study resorted to quasi-experimental research with experimental and control groups from Year 5 students as the samples. The instruments used to address the objectives are grammar tests and questionnaire. The findings show that experimental group who experienced the grammar lessons using Quizizz had a better grammar test performance compared to the control group who learned the lessons using traditional method in the classroom. Also, experimental group has high acceptance in using Quizizz for their language learning and they show positive perceptions towards the use of it as well. Hence, this study concludes that Quizizz had positive impacts on primary students’ grammar learning, acceptance and perception.