INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION

The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia.

Saved in:
Bibliographic Details
Main Authors: Roslan, Rosfuzah, Mohd Ayub, Ahmad Fauzi, Ghazali, Norliza, Zulkifli, Nurul Nadwa, Md Latip, Siti Noor Haslina, Abu Hanifah, Siti Syuhada
Format: Article
Language:English
Published: Jiter
Subjects:
Online Access:http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf
http://eprints.uthm.edu.my/9086/
https://doi.org/10.28945/5080
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uthm.eprints.9086
record_format eprints
spelling my.uthm.eprints.90862023-06-25T07:11:40Z http://eprints.uthm.edu.my/9086/ INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION Roslan, Rosfuzah Mohd Ayub, Ahmad Fauzi Ghazali, Norliza Zulkifli, Nurul Nadwa Md Latip, Siti Noor Haslina Abu Hanifah, Siti Syuhada T Technology (General) The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Jiter Article PeerReviewed text en http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf Roslan, Rosfuzah and Mohd Ayub, Ahmad Fauzi and Ghazali, Norliza and Zulkifli, Nurul Nadwa and Md Latip, Siti Noor Haslina and Abu Hanifah, Siti Syuhada INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION. Continuance Use Intention, 22. pp. 97-128. https://doi.org/10.28945/5080
institution Universiti Tun Hussein Onn Malaysia
building UTHM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tun Hussein Onn Malaysia
content_source UTHM Institutional Repository
url_provider http://eprints.uthm.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Roslan, Rosfuzah
Mohd Ayub, Ahmad Fauzi
Ghazali, Norliza
Zulkifli, Nurul Nadwa
Md Latip, Siti Noor Haslina
Abu Hanifah, Siti Syuhada
INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
description The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia.
format Article
author Roslan, Rosfuzah
Mohd Ayub, Ahmad Fauzi
Ghazali, Norliza
Zulkifli, Nurul Nadwa
Md Latip, Siti Noor Haslina
Abu Hanifah, Siti Syuhada
author_facet Roslan, Rosfuzah
Mohd Ayub, Ahmad Fauzi
Ghazali, Norliza
Zulkifli, Nurul Nadwa
Md Latip, Siti Noor Haslina
Abu Hanifah, Siti Syuhada
author_sort Roslan, Rosfuzah
title INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
title_short INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
title_full INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
title_fullStr INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
title_full_unstemmed INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS’ LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION
title_sort investigating factors that affect the continuance use intention among the higher education institutions’ learners towards a gamified m-learning application
publisher Jiter
url http://eprints.uthm.edu.my/9086/1/J15795_a975b84327a686d1ba2470691580e0d0.pdf
http://eprints.uthm.edu.my/9086/
https://doi.org/10.28945/5080
_version_ 1769845137582587904
score 13.214268