Continuous collision detection for virtual environments: A walkthrough of techniques

Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configuration...

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Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah
Format: Article
Language:English
Published: College of Computing and Informatics, Universiti Tenaga Nasional 2011
Online Access:http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf
http://eprints.utem.edu.my/id/eprint/3956/
http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/11
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spelling my.utem.eprints.39562023-06-28T08:21:00Z http://eprints.utem.edu.my/id/eprint/3956/ Continuous collision detection for virtual environments: A walkthrough of techniques Sulaiman, Hamzah Asyrani Bade, Abdullah Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configurations that focuses on accuracy always slows detection as compared to discrete collision detection (DCD). CCD algorithms focus on the motions toward objects regarding any interpolation as long as it can be detected before it can penetrate the object. While DCD requires backtracking after collision has been detected, CCD does not suffer the same problems as DCD. CCD also avoids the tunnelling problem that exists in DCD algorithms where penetration always occurs to the object (missed the collision). This paper will provide current and future research of CCD algorithms, which eventually will become the framework of our CCD algorithm technique for our research. College of Computing and Informatics, Universiti Tenaga Nasional 2011 Article PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) Continuous collision detection for virtual environments: A walkthrough of techniques. Journal of Computer Science and Information Technology (eJCSIT), 3 (1). pp. 1-7. ISSN 1985-7721 http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/11
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
description Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configurations that focuses on accuracy always slows detection as compared to discrete collision detection (DCD). CCD algorithms focus on the motions toward objects regarding any interpolation as long as it can be detected before it can penetrate the object. While DCD requires backtracking after collision has been detected, CCD does not suffer the same problems as DCD. CCD also avoids the tunnelling problem that exists in DCD algorithms where penetration always occurs to the object (missed the collision). This paper will provide current and future research of CCD algorithms, which eventually will become the framework of our CCD algorithm technique for our research.
format Article
author Sulaiman, Hamzah Asyrani
Bade, Abdullah
spellingShingle Sulaiman, Hamzah Asyrani
Bade, Abdullah
Continuous collision detection for virtual environments: A walkthrough of techniques
author_facet Sulaiman, Hamzah Asyrani
Bade, Abdullah
author_sort Sulaiman, Hamzah Asyrani
title Continuous collision detection for virtual environments: A walkthrough of techniques
title_short Continuous collision detection for virtual environments: A walkthrough of techniques
title_full Continuous collision detection for virtual environments: A walkthrough of techniques
title_fullStr Continuous collision detection for virtual environments: A walkthrough of techniques
title_full_unstemmed Continuous collision detection for virtual environments: A walkthrough of techniques
title_sort continuous collision detection for virtual environments: a walkthrough of techniques
publisher College of Computing and Informatics, Universiti Tenaga Nasional
publishDate 2011
url http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf
http://eprints.utem.edu.my/id/eprint/3956/
http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/11
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score 13.159267