A Review On Mobile Game Learning Applications Trends

Technology has become the most priority in everyday life for everybody. It has been used for variety of uses such as for military, manufacturing, medical and education. Nowadays, young generation or youth has been exposed drastically with the latest technology and most of them are very high-tech stu...

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Main Authors: Yahya, Fatin Aliah, Ahmad, Ibrahim, Roszali, Farah Farhana, Sarudin, Norziah
Format: Article
Language:English
Published: Seventh Sense Research Group 2020
Online Access:http://eprints.utem.edu.my/id/eprint/25261/2/PAPER%20FATIN.PDF
http://eprints.utem.edu.my/id/eprint/25261/
https://ijettjournal.org/Special%20issue/CAT-2020-II/CATI2P201.pdf
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spelling my.utem.eprints.252612021-09-03T16:43:40Z http://eprints.utem.edu.my/id/eprint/25261/ A Review On Mobile Game Learning Applications Trends Yahya, Fatin Aliah Ahmad, Ibrahim Roszali, Farah Farhana Sarudin, Norziah Technology has become the most priority in everyday life for everybody. It has been used for variety of uses such as for military, manufacturing, medical and education. Nowadays, young generation or youth has been exposed drastically with the latest technology and most of them are very high-tech students. Besides that, mobile technology has been grown rapidly and from this experiencing of mobile technology, the prices for mobile devices has been dropped or reduced which make the most people become capable to own a mobile device. As we known, the mobile device has provided various function and application. One of them is a games application that allows the user to have a learning experience. The game application has been used for learning purposes in education which included in various types of games and different learning content. This paper aim to systematically review in this topic of mobile game application for learning. A total of 42 papers were identified and 10 papers were included for this review. The review will be focusing on the acceptance of the mobile game application for learning. The reviewed papers have been selected using different search engines and the papers have been filtered to meet the objective of this paper. Most of the reviewed paper show positive effect on the usage of the game application for learning and improve their learning process. Mobile game application which has been used for learning is not a new field as the paper reviewed from this study is from 2012 until 2019. It will keep continue as mobile technology has become necessity in everyday lif Seventh Sense Research Group 2020-08 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/25261/2/PAPER%20FATIN.PDF Yahya, Fatin Aliah and Ahmad, Ibrahim and Roszali, Farah Farhana and Sarudin, Norziah (2020) A Review On Mobile Game Learning Applications Trends. International Journal of Engineering Trends and Technology (IJETT), 1. pp. 1-7. ISSN 2231-5381 https://ijettjournal.org/Special%20issue/CAT-2020-II/CATI2P201.pdf 10.14445/22315381/CATI2P201
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
description Technology has become the most priority in everyday life for everybody. It has been used for variety of uses such as for military, manufacturing, medical and education. Nowadays, young generation or youth has been exposed drastically with the latest technology and most of them are very high-tech students. Besides that, mobile technology has been grown rapidly and from this experiencing of mobile technology, the prices for mobile devices has been dropped or reduced which make the most people become capable to own a mobile device. As we known, the mobile device has provided various function and application. One of them is a games application that allows the user to have a learning experience. The game application has been used for learning purposes in education which included in various types of games and different learning content. This paper aim to systematically review in this topic of mobile game application for learning. A total of 42 papers were identified and 10 papers were included for this review. The review will be focusing on the acceptance of the mobile game application for learning. The reviewed papers have been selected using different search engines and the papers have been filtered to meet the objective of this paper. Most of the reviewed paper show positive effect on the usage of the game application for learning and improve their learning process. Mobile game application which has been used for learning is not a new field as the paper reviewed from this study is from 2012 until 2019. It will keep continue as mobile technology has become necessity in everyday lif
format Article
author Yahya, Fatin Aliah
Ahmad, Ibrahim
Roszali, Farah Farhana
Sarudin, Norziah
spellingShingle Yahya, Fatin Aliah
Ahmad, Ibrahim
Roszali, Farah Farhana
Sarudin, Norziah
A Review On Mobile Game Learning Applications Trends
author_facet Yahya, Fatin Aliah
Ahmad, Ibrahim
Roszali, Farah Farhana
Sarudin, Norziah
author_sort Yahya, Fatin Aliah
title A Review On Mobile Game Learning Applications Trends
title_short A Review On Mobile Game Learning Applications Trends
title_full A Review On Mobile Game Learning Applications Trends
title_fullStr A Review On Mobile Game Learning Applications Trends
title_full_unstemmed A Review On Mobile Game Learning Applications Trends
title_sort review on mobile game learning applications trends
publisher Seventh Sense Research Group
publishDate 2020
url http://eprints.utem.edu.my/id/eprint/25261/2/PAPER%20FATIN.PDF
http://eprints.utem.edu.my/id/eprint/25261/
https://ijettjournal.org/Special%20issue/CAT-2020-II/CATI2P201.pdf
_version_ 1710679452464185344
score 13.160551