Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point

Performing accurate and precise collision detection method be-tween objects in virtual environment application such as computer games and medical simulation is important in computer graphics research and development. Given pair of objects that near colliding, numerous mechanic has been developed b...

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Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah, Abdullah, Mohd Harun
Format: Conference or Workshop Item
Language:English
Published: 2013
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Online Access:http://eprints.utem.edu.my/id/eprint/10839/1/%5BCONF-1ST%5D_2013_-_Distance_computation_using_axis_aligned_bounding_box_%28AABB%29_parallel_distribution_of_dynamic_origin_point.pdf
http://eprints.utem.edu.my/id/eprint/10839/
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spelling my.utem.eprints.108392023-06-28T08:50:27Z http://eprints.utem.edu.my/id/eprint/10839/ Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point Sulaiman, Hamzah Asyrani Bade, Abdullah Abdullah, Mohd Harun QA75 Electronic computers. Computer science QA76 Computer software Performing accurate and precise collision detection method be-tween objects in virtual environment application such as computer games and medical simulation is important in computer graphics research and development. Given pair of objects that near colliding, numerous mechanic has been developed by researchers in order to minimize computation time and increase accuracy of the detection. However, most of these techniques required a lot of computational cost, extra processing power and complex algebraic equations just to solve distance between near colliding objects. In this paper, we described an alternate technique, which is a theoretical framework of novel technique in order to find the optimum closest distance between two or more convex polyhedral in virtual environment application. Given pair of near colliding objects, we proposed an easy to implement mechanism using dynamic origin point by creating inner and middle Axis Aligned Bounding-Box just to find closest distance between objects. We believed that the technique is suitable to be used in any game engine tools for computer games and medical simulation. 2013 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/10839/1/%5BCONF-1ST%5D_2013_-_Distance_computation_using_axis_aligned_bounding_box_%28AABB%29_parallel_distribution_of_dynamic_origin_point.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah and Abdullah, Mohd Harun (2013) Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point. In: International Conference on Microelectronics, Communication and Renewable Energy (ICMiCR-2013), 4 - 6 June 2013, India.
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
topic QA75 Electronic computers. Computer science
QA76 Computer software
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Sulaiman, Hamzah Asyrani
Bade, Abdullah
Abdullah, Mohd Harun
Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
description Performing accurate and precise collision detection method be-tween objects in virtual environment application such as computer games and medical simulation is important in computer graphics research and development. Given pair of objects that near colliding, numerous mechanic has been developed by researchers in order to minimize computation time and increase accuracy of the detection. However, most of these techniques required a lot of computational cost, extra processing power and complex algebraic equations just to solve distance between near colliding objects. In this paper, we described an alternate technique, which is a theoretical framework of novel technique in order to find the optimum closest distance between two or more convex polyhedral in virtual environment application. Given pair of near colliding objects, we proposed an easy to implement mechanism using dynamic origin point by creating inner and middle Axis Aligned Bounding-Box just to find closest distance between objects. We believed that the technique is suitable to be used in any game engine tools for computer games and medical simulation.
format Conference or Workshop Item
author Sulaiman, Hamzah Asyrani
Bade, Abdullah
Abdullah, Mohd Harun
author_facet Sulaiman, Hamzah Asyrani
Bade, Abdullah
Abdullah, Mohd Harun
author_sort Sulaiman, Hamzah Asyrani
title Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
title_short Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
title_full Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
title_fullStr Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
title_full_unstemmed Distance computation using Axis Aligned Bounding Box (AABB) parallel distribution of dynamic origin point
title_sort distance computation using axis aligned bounding box (aabb) parallel distribution of dynamic origin point
publishDate 2013
url http://eprints.utem.edu.my/id/eprint/10839/1/%5BCONF-1ST%5D_2013_-_Distance_computation_using_axis_aligned_bounding_box_%28AABB%29_parallel_distribution_of_dynamic_origin_point.pdf
http://eprints.utem.edu.my/id/eprint/10839/
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score 13.154949