Development of multimedia knowledge object for digital pathology/hematology fixed learning module (flm) as resource for a collaborative e-learning system

The advent of multimedia and the Internet initiated a revolution and has changed the way we perceive our world. In the field of education, for example, this revolution has given rise to a new form of instructional mode - one that revolves itself around the Internet, termed simply as 'E - lea...

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Bibliographic Details
Main Author: Ismail, Md. Ariffin Md.
Format: Thesis
Language:English
Published: 2004
Subjects:
Online Access:http://eprints.usm.my/45243/1/LI...Md.Ariff%20Bin%20Md.Ismail...2004...-24%20pages.pdf
http://eprints.usm.my/45243/
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Summary:The advent of multimedia and the Internet initiated a revolution and has changed the way we perceive our world. In the field of education, for example, this revolution has given rise to a new form of instructional mode - one that revolves itself around the Internet, termed simply as 'E - learning'. This powerful new tool is neither hindered nor obscured by great distances, capable of catering for just about any academic or corporate educational need. E - learning applications offer a highly variable, diversified and flexible instructional method, allowing the individual user more freedom and flexibility in acquiring information. Presentation of instructional text is made attractive by means of dynamic presentations such as simulations and animations, and provides a good complement to the standard class or lecture. £-learning has already been introduced as an instructional method within the Universiti Sains Malaysia Health Campus in several forms, such as the Pathology instructional website established by the School of Medical Sciences and the online LearningSpace initiated by the School of Health Sciences. Despite numerous acclaims, however, the use of e-learning is not without its flaws. Applying multimedia in the instructional environment poses interdisciplinary demands, particularly those that concern computer technology, psychology and pedagogy. It is necessary to acquire background knowledge of factors such as hardware and software constraints, the end-user's computer experience and method of instructional presentation. This research attempts to present an outline for the design, development and implementation of multimedia knowledge objects which will ultimately be integrated into an e-learning system based on a multimedia fixed learning module relating to routine laboratory procedures.