Embracing Cyberculture on Graphic Design
This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of gra...
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School of the Arts, Universiti Sains Malaysia
2016
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my.usm.eprints.30926 http://eprints.usm.my/30926/ Embracing Cyberculture on Graphic Design Romainoor, Nurul Hanim Abdullah, Sarena NX1-820 Arts in general This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of graphic design, digital images, animation and films in cyberspace. This study uses a thematic lens to describe writings on popular Cyberculture. The interesting part of this section is the construction of cyberpunk and cyborg that engaged in many popular Cyberculture writings. Two lenses derived from popular Cvberculture were assessed; one is cyberpunk and tv.o is the cyborg. These two lenses are the foundation for reviewing Cyberculture on graphic design and a reflection of graphic design involvement with the computer and the Internet are discussed. The finding on graphic design in the lens of Cyberpunk seen in design illustration of favourite comic characters. School of the Arts, Universiti Sains Malaysia Dolah, Jasni 2016 Book Section PeerReviewed application/pdf en http://eprints.usm.my/30926/1/REKA_with_Nurul_Hanim.pdf Romainoor, Nurul Hanim and Abdullah, Sarena (2016) Embracing Cyberculture on Graphic Design. In: Conference Proceeding: 2nd International Conference on Creative Media, Design & Technology (REKA2016). School of the Arts, Universiti Sains Malaysia, Pulau Pinang, pp. 376-386. ISBN 978-967-13104 1-0 |
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NX1-820 Arts in general Romainoor, Nurul Hanim Abdullah, Sarena Embracing Cyberculture on Graphic Design |
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This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the
different background of age and culture are engaged in using personal computers, smartphones,
and even digital cameras. They are known as the active media users. They are the new inventors of
graphic design, digital images, animation and films in cyberspace. This study uses a thematic lens to
describe writings on popular Cyberculture. The interesting part of this section is the construction of
cyberpunk and cyborg that engaged in many popular Cyberculture writings. Two lenses derived from
popular Cvberculture were assessed; one is cyberpunk and tv.o is the cyborg. These two lenses are the
foundation for reviewing Cyberculture on graphic design and a reflection of graphic design involvement
with the computer and the Internet are discussed. The finding on graphic design in the lens of Cyberpunk
seen in design illustration of favourite comic characters. |
author2 |
Dolah, Jasni |
author_facet |
Dolah, Jasni Romainoor, Nurul Hanim Abdullah, Sarena |
format |
Book Section |
author |
Romainoor, Nurul Hanim Abdullah, Sarena |
author_sort |
Romainoor, Nurul Hanim |
title |
Embracing Cyberculture on Graphic Design |
title_short |
Embracing Cyberculture on Graphic Design |
title_full |
Embracing Cyberculture on Graphic Design |
title_fullStr |
Embracing Cyberculture on Graphic Design |
title_full_unstemmed |
Embracing Cyberculture on Graphic Design |
title_sort |
embracing cyberculture on graphic design |
publisher |
School of the Arts, Universiti Sains Malaysia |
publishDate |
2016 |
url |
http://eprints.usm.my/30926/1/REKA_with_Nurul_Hanim.pdf http://eprints.usm.my/30926/ |
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1643707263499632640 |
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13.18916 |