The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia

The researcher found that most computer science’s students have a limited understanding of the main concepts of Java and have difficulties in visualizing learning spaces. The researcher aims to study the ability of students to understand the concepts of learning Java when writing codes. This study e...

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Main Author: Bassfar, Zaid Aslm
Format: Thesis
Language:English
Published: 2014
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Online Access:http://eprints.usm.my/29077/1/THE_EFFECTS_OF_2D_AND_3D_REPRESENTATIONS_IN_SECOND_LIFE_ON_STUDENTS%E2%80%99_PERCEPTION_AND_PERFORMANCE_IN_LEARNING_JAVA_PROGRAMMING_IN_SAUDI_ARABIA.pdf
http://eprints.usm.my/29077/
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spelling my.usm.eprints.29077 http://eprints.usm.my/29077/ The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia Bassfar, Zaid Aslm P87-96 Communication. Mass media The researcher found that most computer science’s students have a limited understanding of the main concepts of Java and have difficulties in visualizing learning spaces. The researcher aims to study the ability of students to understand the concepts of learning Java when writing codes. This study examined the attitudes, perceptions, motivations, self-efficacies, and achievements of the students in the Teachers’ College, Saudi Arabia by comparing the contributions of a three dimensional (3D) representation to such factors with the contributions of a two dimensional (2D) representation. Pengkaji mendapati bahawa kebanyakan pelajar sains komputer mempunyai pemahaman konsep Java yang terhad dan disebabkan ini, mereka seringkali mengalami kesulitan dalam visualisasi ruang pembelajaran. Justeru itu, pengkaji berharap untuk meningkatkan kebolehan para pelajar agar memahami ketelitian konsep mempelajari Java secara lebih jelas dalam penulisan kod. Kajian ini meneliti aspek sikap, persepsi, motivasi, keupayaan diri dan pencapaian pelajar di Kolej Perguruan, Arab Saudi dan perbandingan dalam penggunaan dua dimensi (2D) dan tiga dimensi (3D) serta faktor-faktor yang terlibat telah dilakukan. 2014 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/29077/1/THE_EFFECTS_OF_2D_AND_3D_REPRESENTATIONS_IN_SECOND_LIFE_ON_STUDENTS%E2%80%99_PERCEPTION_AND_PERFORMANCE_IN_LEARNING_JAVA_PROGRAMMING_IN_SAUDI_ARABIA.pdf Bassfar, Zaid Aslm (2014) The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia. PhD thesis, Universiti Sains Malaysia.
institution Universiti Sains Malaysia
building Hamzah Sendut Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sains Malaysia
content_source USM Institutional Repository
url_provider http://eprints.usm.my/
language English
topic P87-96 Communication. Mass media
spellingShingle P87-96 Communication. Mass media
Bassfar, Zaid Aslm
The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
description The researcher found that most computer science’s students have a limited understanding of the main concepts of Java and have difficulties in visualizing learning spaces. The researcher aims to study the ability of students to understand the concepts of learning Java when writing codes. This study examined the attitudes, perceptions, motivations, self-efficacies, and achievements of the students in the Teachers’ College, Saudi Arabia by comparing the contributions of a three dimensional (3D) representation to such factors with the contributions of a two dimensional (2D) representation. Pengkaji mendapati bahawa kebanyakan pelajar sains komputer mempunyai pemahaman konsep Java yang terhad dan disebabkan ini, mereka seringkali mengalami kesulitan dalam visualisasi ruang pembelajaran. Justeru itu, pengkaji berharap untuk meningkatkan kebolehan para pelajar agar memahami ketelitian konsep mempelajari Java secara lebih jelas dalam penulisan kod. Kajian ini meneliti aspek sikap, persepsi, motivasi, keupayaan diri dan pencapaian pelajar di Kolej Perguruan, Arab Saudi dan perbandingan dalam penggunaan dua dimensi (2D) dan tiga dimensi (3D) serta faktor-faktor yang terlibat telah dilakukan.
format Thesis
author Bassfar, Zaid Aslm
author_facet Bassfar, Zaid Aslm
author_sort Bassfar, Zaid Aslm
title The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
title_short The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
title_full The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
title_fullStr The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
title_full_unstemmed The Effects Of 2D And 3D Representations In Second Life On Students’ Perception And Performance In Learning Java Programming In Saudi Arabia
title_sort effects of 2d and 3d representations in second life on students’ perception and performance in learning java programming in saudi arabia
publishDate 2014
url http://eprints.usm.my/29077/1/THE_EFFECTS_OF_2D_AND_3D_REPRESENTATIONS_IN_SECOND_LIFE_ON_STUDENTS%E2%80%99_PERCEPTION_AND_PERFORMANCE_IN_LEARNING_JAVA_PROGRAMMING_IN_SAUDI_ARABIA.pdf
http://eprints.usm.my/29077/
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score 13.211869