Online Educational Games to Promote Self-Learning Of Computer Programming
Studies of using educational games for learning have been widely used because of the belief that such games motivate, engage and are fun. On the other hand, programming is considered a difficult subject. Learning Programming requires skills such as logical thinking, problem solving as well as und...
Saved in:
Main Authors: | , |
---|---|
Format: | Conference Paper |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | http://ddms.usim.edu.my/handle/123456789/6213 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.usim-6213 |
---|---|
record_format |
dspace |
spelling |
my.usim-62132015-07-03T00:54:14Z Online Educational Games to Promote Self-Learning Of Computer Programming Roslina lbrahim Azizah Jaafar Online educational games--Programming introductory--Self assessment fun Studies of using educational games for learning have been widely used because of the belief that such games motivate, engage and are fun. On the other hand, programming is considered a difficult subject. Learning Programming requires skills such as logical thinking, problem solving as well as understanding of abstract concepts. As a result, students found that Programming is a demanding subject, which resulted in low interest on the subject. Such scenario welcomes a study to be carried out on how educational games help to enhance students learning attitude towards Programming. A research was carried out to develop online educational games that promote self-learning as an introduction to Programming. The primary user of this game is first year computer science or IT undergraduates. The games consisted of several mini games based on familiar games genre from UTM's course syllabus. The games will be available online for students' easy access in campuses, hostels or homes. The development of the games integrated both design and pedagogical elements for its effectiveness. Pedagogically. the contents of the game are designed based on Bloom's Taxonomy theory with inclusion of fun elements.. Initial results showed that students are highly motivated in using the games (Rosalina and Azizah, 2010). Among the most significant findings of this study was that using the games makes the programming more interesting. This research hopes to add more empirical evidences about claims on advantages of learning using games. 2013-02-06T06:56:30Z 2013-02-06T06:56:30Z 2013-02-06 Conference Paper http://ddms.usim.edu.my/handle/123456789/6213 en |
institution |
Universiti Sains Islam Malaysia |
building |
USIM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universit Sains Islam i Malaysia |
content_source |
USIM Institutional Repository |
url_provider |
http://ddms.usim.edu.my/ |
language |
English |
topic |
Online educational games--Programming introductory--Self assessment fun |
spellingShingle |
Online educational games--Programming introductory--Self assessment fun Roslina lbrahim Azizah Jaafar Online Educational Games to Promote Self-Learning Of Computer Programming |
description |
Studies of using educational games for learning have been widely used because of the
belief that such games motivate, engage and are fun. On the other hand, programming is
considered a difficult subject. Learning Programming requires skills such as logical
thinking, problem solving as well as understanding of abstract concepts. As a result,
students found that Programming is a demanding subject, which resulted in low interest on
the subject. Such scenario welcomes a study to be carried out on how educational games
help to enhance students learning attitude towards Programming. A research was carried
out to develop online educational games that promote self-learning as an introduction to
Programming. The primary user of this game is first year computer science or IT
undergraduates. The games consisted of several mini games based on familiar games
genre from UTM's course syllabus. The games will be available online for students' easy
access in campuses, hostels or homes. The development of the games integrated both
design and pedagogical elements for its effectiveness. Pedagogically. the contents of the
game are designed based on Bloom's Taxonomy theory with inclusion of fun elements..
Initial results showed that students are highly motivated in using the games (Rosalina and
Azizah, 2010). Among the most significant findings of this study was that using the games
makes the programming more interesting. This research hopes to add more empirical
evidences about claims on advantages of learning using games. |
format |
Conference Paper |
author |
Roslina lbrahim Azizah Jaafar |
author_facet |
Roslina lbrahim Azizah Jaafar |
author_sort |
Roslina lbrahim |
title |
Online Educational Games to Promote Self-Learning Of Computer Programming |
title_short |
Online Educational Games to Promote Self-Learning Of Computer Programming |
title_full |
Online Educational Games to Promote Self-Learning Of Computer Programming |
title_fullStr |
Online Educational Games to Promote Self-Learning Of Computer Programming |
title_full_unstemmed |
Online Educational Games to Promote Self-Learning Of Computer Programming |
title_sort |
online educational games to promote self-learning of computer programming |
publishDate |
2013 |
url |
http://ddms.usim.edu.my/handle/123456789/6213 |
_version_ |
1645151839454232576 |
score |
13.222552 |