Online Educational Game Evaluation System (eGES)
Game is an application that is popularly used in teaching and learning by some of educational institution to-date. Educational game is a term that represents game being used for teaching and learning. Online Educational Game Evaluation System (eGES) is a system, being designed and developed to ev...
Saved in:
Main Authors: | , |
---|---|
Format: | Conference Paper |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | http://ddms.usim.edu.my/handle/123456789/6212 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.usim-6212 |
---|---|
record_format |
dspace |
spelling |
my.usim-62122015-07-03T00:53:54Z Online Educational Game Evaluation System (eGES) Hasiah M. Omar Azizah Jaafar Educational game Formative evaluation Expert evaluators and real user Playability Game is an application that is popularly used in teaching and learning by some of educational institution to-date. Educational game is a term that represents game being used for teaching and learning. Online Educational Game Evaluation System (eGES) is a system, being designed and developed to evaluate educational game during development processes. The evaluation process, known as formative evaluation is deliberately conducted to detect usability problems and they are usually identified at earlier stage of development processes of the game. Conversely, the improvement and enhancement of the game could be carried out much earlier before it is ready for release. eGES focuses on two techniques based on two types of evaluators ; the expert evaluators and real users. Expert evaluators are the person who has. knowledge and experience in conducting evaluation on several specific categories such as interface, pedagogical, content, playability and multimedia. The technique that uses expert evaluator as a main role is known as Playability Heuristic for Educational Game (PHEG). Meanwhile, real users are the targeted group of users for which the educational game is developed. These users will be the respondents for the evaluation that use an evaluation technique known as Playability Assessment for Educational Game (PAEG). These two evaluation techniques merged into a comprehensive evaluation using eGES that able to identify most of the usability problems found in any evaluation process. The novelty of eGES is it has its own evaluation techniques and the system may be made available for two types of evaluators simultaneously. eGES has a potential to be commercialized to the educational game developers or game producers. With minor modification to the system, eGES can also be used to evaluate other types of application such as eCommerce websites, virtual reality applications and organization websites. 2013-02-06T06:49:30Z 2013-02-06T06:49:30Z 2013-02-06 Conference Paper http://ddms.usim.edu.my/handle/123456789/6212 en |
institution |
Universiti Sains Islam Malaysia |
building |
USIM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universit Sains Islam i Malaysia |
content_source |
USIM Institutional Repository |
url_provider |
http://ddms.usim.edu.my/ |
language |
English |
topic |
Educational game Formative evaluation Expert evaluators and real user Playability |
spellingShingle |
Educational game Formative evaluation Expert evaluators and real user Playability Hasiah M. Omar Azizah Jaafar Online Educational Game Evaluation System (eGES) |
description |
Game is an application that is popularly used in teaching and learning by some of
educational institution to-date. Educational game is a term that represents game being
used for teaching and learning. Online Educational Game Evaluation System (eGES) is a
system, being designed and developed to evaluate educational game during development
processes. The evaluation process, known as formative evaluation is deliberately
conducted to detect usability problems and they are usually identified at earlier stage of
development processes of the game. Conversely, the improvement and enhancement of
the game could be carried out much earlier before it is ready for release. eGES focuses on
two techniques based on two types of evaluators ; the expert evaluators and real users.
Expert evaluators are the person who has. knowledge and experience in conducting
evaluation on several specific categories such as interface, pedagogical, content,
playability and multimedia. The technique that uses expert evaluator as a main role is
known as Playability Heuristic for Educational Game (PHEG). Meanwhile, real users are
the targeted group of users for which the educational game is developed. These users will
be the respondents for the evaluation that use an evaluation technique known as
Playability Assessment for Educational Game (PAEG). These two evaluation techniques
merged into a comprehensive evaluation using eGES that able to identify most of the
usability problems found in any evaluation process. The novelty of eGES is it has its own
evaluation techniques and the system may be made available for two types of evaluators
simultaneously. eGES has a potential to be commercialized to the educational game
developers or game producers. With minor modification to the system, eGES can also be
used to evaluate other types of application such as eCommerce websites, virtual reality
applications and organization websites. |
format |
Conference Paper |
author |
Hasiah M. Omar Azizah Jaafar |
author_facet |
Hasiah M. Omar Azizah Jaafar |
author_sort |
Hasiah M. Omar |
title |
Online Educational Game Evaluation System (eGES) |
title_short |
Online Educational Game Evaluation System (eGES) |
title_full |
Online Educational Game Evaluation System (eGES) |
title_fullStr |
Online Educational Game Evaluation System (eGES) |
title_full_unstemmed |
Online Educational Game Evaluation System (eGES) |
title_sort |
online educational game evaluation system (eges) |
publishDate |
2013 |
url |
http://ddms.usim.edu.my/handle/123456789/6212 |
_version_ |
1645151839113445376 |
score |
13.222552 |