The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities

Language teaching and learning has become easier with the advent of the internet and the rapid pace of information technology. If in the 1990s, teachers or instructors still used faceto-face medium in language teaching, but little by little, the function of educators is declining in the classroom or...

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Main Author: Mamat, Roslina
Format: Article
Published: Human Resource Management Academic Research Society 2021
Online Access:http://psasir.upm.edu.my/id/eprint/93358/
https://hrmars.com/index.php/IJARBSS/article/view/11096/The-Use-of-Popular-Cultural-Products-in-Language-Learning-A-Case-Study-of-Japanese-Language-Students-in-Malaysian-Public-Universities
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spelling my.upm.eprints.933582023-01-13T03:36:34Z http://psasir.upm.edu.my/id/eprint/93358/ The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities Mamat, Roslina Language teaching and learning has become easier with the advent of the internet and the rapid pace of information technology. If in the 1990s, teachers or instructors still used faceto-face medium in language teaching, but little by little, the function of educators is declining in the classroom or lecture room. Some students have already learned this language and can communicate in Japanese by watching anime and reading manga. They have already gained the skills to listen and understand the meaning of some catchy vocabulary and phrases. When they take Japanese language courses at university, learning to recognize writing, pronunciation, grammar, and conversation become more accessible and more exciting. This paper aims to identify Japanese popular culture products that can be used for learning purposes. Two surveys distributed through Google Form were involved in this study, namely 2020 and 2021 and one hard copy survey in 2018. The findings show that in addition to anime and manga, students also use computer games, Seiyu and VTuber as Japanese language learning tools. The students can minimize conventional face-to-face learning hours with the teacher and use their own space and time without reducing learning Japanese. Human Resource Management Academic Research Society 2021-10-09 Article PeerReviewed Mamat, Roslina (2021) The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities. International Journal of Academic Research in Business and Social Sciences, 11 (10). 412 - 417. ISSN 2222-6990 https://hrmars.com/index.php/IJARBSS/article/view/11096/The-Use-of-Popular-Cultural-Products-in-Language-Learning-A-Case-Study-of-Japanese-Language-Students-in-Malaysian-Public-Universities 10.6007/IJARBSS/v11-i10/11096
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
description Language teaching and learning has become easier with the advent of the internet and the rapid pace of information technology. If in the 1990s, teachers or instructors still used faceto-face medium in language teaching, but little by little, the function of educators is declining in the classroom or lecture room. Some students have already learned this language and can communicate in Japanese by watching anime and reading manga. They have already gained the skills to listen and understand the meaning of some catchy vocabulary and phrases. When they take Japanese language courses at university, learning to recognize writing, pronunciation, grammar, and conversation become more accessible and more exciting. This paper aims to identify Japanese popular culture products that can be used for learning purposes. Two surveys distributed through Google Form were involved in this study, namely 2020 and 2021 and one hard copy survey in 2018. The findings show that in addition to anime and manga, students also use computer games, Seiyu and VTuber as Japanese language learning tools. The students can minimize conventional face-to-face learning hours with the teacher and use their own space and time without reducing learning Japanese.
format Article
author Mamat, Roslina
spellingShingle Mamat, Roslina
The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
author_facet Mamat, Roslina
author_sort Mamat, Roslina
title The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
title_short The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
title_full The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
title_fullStr The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
title_full_unstemmed The use of popular cultural products in language learning: a case study of Japanese language students in Malaysian public universities
title_sort use of popular cultural products in language learning: a case study of japanese language students in malaysian public universities
publisher Human Resource Management Academic Research Society
publishDate 2021
url http://psasir.upm.edu.my/id/eprint/93358/
https://hrmars.com/index.php/IJARBSS/article/view/11096/The-Use-of-Popular-Cultural-Products-in-Language-Learning-A-Case-Study-of-Japanese-Language-Students-in-Malaysian-Public-Universities
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score 13.160551