Open access for gamification: a systematic review of literature across disciplines

Gamification is a combination of mission, story, and desirable behaviors that increases the likelihood of people showing particular behaviors. With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learnin...

Full description

Saved in:
Bibliographic Details
Main Authors: Zakaria, Noor Syamilah, Saripan, M. Iqbal, Subarimaniam, Neerushah, Ismail, Alyani
Format: Article
Language:English
Published: Innovare Academics Sciences 2020
Online Access:http://psasir.upm.edu.my/id/eprint/86986/1/Open%20access%20for%20gamification.pdf
http://psasir.upm.edu.my/id/eprint/86986/
http://www.jcreview.com/issue.php?volume=Volume%207%20&issue=Issue-14&year=2020
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.upm.eprints.86986
record_format eprints
spelling my.upm.eprints.869862022-01-10T07:44:23Z http://psasir.upm.edu.my/id/eprint/86986/ Open access for gamification: a systematic review of literature across disciplines Zakaria, Noor Syamilah Saripan, M. Iqbal Subarimaniam, Neerushah Ismail, Alyani Gamification is a combination of mission, story, and desirable behaviors that increases the likelihood of people showing particular behaviors. With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learning. The objective of this review is to identify disciplines, purposes, and target users of gamification through a systematic review involving gamification-related ‘open access’ scholarly materials. Using a series of rule performed through the Scopus database, we have examined 14 articles for an extensive review. We found that gamification fits numerous purposes and fields, allowing developers to expand their algorithms to be used for various subjects in different settings. Education leads the process of facilitating gamification and thus, we conclude that gamification is an attractive multidisciplinary learning tool. This review permits the implementation of gamification in many other disciplines and subsequently, increase desired behaviors. Innovare Academics Sciences 2020-06 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/86986/1/Open%20access%20for%20gamification.pdf Zakaria, Noor Syamilah and Saripan, M. Iqbal and Subarimaniam, Neerushah and Ismail, Alyani (2020) Open access for gamification: a systematic review of literature across disciplines. Journal of Critical Reviews, 7 (14). 1259 - 1266. ISSN 2394-5125 http://www.jcreview.com/issue.php?volume=Volume%207%20&issue=Issue-14&year=2020 10.31838/jcr.07.14.214
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Gamification is a combination of mission, story, and desirable behaviors that increases the likelihood of people showing particular behaviors. With the increasing need for developing effective learning methods, gamification has been widely used as a tool to improve the desire and interest in learning. The objective of this review is to identify disciplines, purposes, and target users of gamification through a systematic review involving gamification-related ‘open access’ scholarly materials. Using a series of rule performed through the Scopus database, we have examined 14 articles for an extensive review. We found that gamification fits numerous purposes and fields, allowing developers to expand their algorithms to be used for various subjects in different settings. Education leads the process of facilitating gamification and thus, we conclude that gamification is an attractive multidisciplinary learning tool. This review permits the implementation of gamification in many other disciplines and subsequently, increase desired behaviors.
format Article
author Zakaria, Noor Syamilah
Saripan, M. Iqbal
Subarimaniam, Neerushah
Ismail, Alyani
spellingShingle Zakaria, Noor Syamilah
Saripan, M. Iqbal
Subarimaniam, Neerushah
Ismail, Alyani
Open access for gamification: a systematic review of literature across disciplines
author_facet Zakaria, Noor Syamilah
Saripan, M. Iqbal
Subarimaniam, Neerushah
Ismail, Alyani
author_sort Zakaria, Noor Syamilah
title Open access for gamification: a systematic review of literature across disciplines
title_short Open access for gamification: a systematic review of literature across disciplines
title_full Open access for gamification: a systematic review of literature across disciplines
title_fullStr Open access for gamification: a systematic review of literature across disciplines
title_full_unstemmed Open access for gamification: a systematic review of literature across disciplines
title_sort open access for gamification: a systematic review of literature across disciplines
publisher Innovare Academics Sciences
publishDate 2020
url http://psasir.upm.edu.my/id/eprint/86986/1/Open%20access%20for%20gamification.pdf
http://psasir.upm.edu.my/id/eprint/86986/
http://www.jcreview.com/issue.php?volume=Volume%207%20&issue=Issue-14&year=2020
_version_ 1724075484177760256
score 13.160551