Augmented reality mobile application for museum: a technology acceptance study

The tourism sector in Malaysia is reported for losing its global competitiveness when the nation missed its tourism targets recently. Mirrored at the state level, the tourism performance of Melaka, a heritage city inscribed by the UNESCO, is also experiencing similar downward trend. The museums, whi...

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Main Authors: Tan, Gek Siang, Ab Aziz, Kamarulzaman, Ahmad, Zauwiyah, Suhaifi, Syazani
Format: Conference or Workshop Item
Language:English
Published: IEEE 2019
Online Access:http://psasir.upm.edu.my/id/eprint/78060/1/Augmented%20reality%20mobile%20application%20for%20museum%20a%20technology%20acceptance%20study.pdf
http://psasir.upm.edu.my/id/eprint/78060/
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spelling my.upm.eprints.780602020-06-02T03:08:43Z http://psasir.upm.edu.my/id/eprint/78060/ Augmented reality mobile application for museum: a technology acceptance study Tan, Gek Siang Ab Aziz, Kamarulzaman Ahmad, Zauwiyah Suhaifi, Syazani The tourism sector in Malaysia is reported for losing its global competitiveness when the nation missed its tourism targets recently. Mirrored at the state level, the tourism performance of Melaka, a heritage city inscribed by the UNESCO, is also experiencing similar downward trend. The museums, which play a pivotal role in showcasing the local culture and history, have seen decreasing number of visitors. Inspired by Tourism 4.0, many museums are now using digital technologies to enrich visitors’ experience, such as augmented reality (AR). This is because the tourists are now becoming more tech-savvy and expecting culture and heritage to be presented lively rather than exhibited in dusty glass boxes. In the “When History Comes Alive” Project, an AR mobile app was developed for the People’s Museum in Melaka. Although tourism studies have widely discussed the managerial implications of AR, user’s acceptance of AR in the tourism context is still in its infancy. Hence, this study aimed to examine the factors affecting museum visitors’ behavioural intention to use the AR mobile app. A survey was conducted among 120 museum visitors. The findings showed that playfulness expectancy, content relevance expectancy, performance expectancy, effort expectancy, and social influence positively affect the respondents’ behavioural intention to use the AR mobile app with a high explanatory power of 61.2%. Significant managerial and practical implications to the developers of AR mobile app, tourism businesses and policy makers are highlighted in this paper. The limitations of the study and suggestions for future studies are also addressed. IEEE 2019 Conference or Workshop Item PeerReviewed text en http://psasir.upm.edu.my/id/eprint/78060/1/Augmented%20reality%20mobile%20application%20for%20museum%20a%20technology%20acceptance%20study.pdf Tan, Gek Siang and Ab Aziz, Kamarulzaman and Ahmad, Zauwiyah and Suhaifi, Syazani (2019) Augmented reality mobile application for museum: a technology acceptance study. In: 6th International Conference on Research and Innovation in Information Systems (ICRIIS 2019), 2-3 Dec. 2019, DoubleTree by Hilton, Johor Bahru, Malaysia. . 10.1109/ICRIIS48246.2019.9073457
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description The tourism sector in Malaysia is reported for losing its global competitiveness when the nation missed its tourism targets recently. Mirrored at the state level, the tourism performance of Melaka, a heritage city inscribed by the UNESCO, is also experiencing similar downward trend. The museums, which play a pivotal role in showcasing the local culture and history, have seen decreasing number of visitors. Inspired by Tourism 4.0, many museums are now using digital technologies to enrich visitors’ experience, such as augmented reality (AR). This is because the tourists are now becoming more tech-savvy and expecting culture and heritage to be presented lively rather than exhibited in dusty glass boxes. In the “When History Comes Alive” Project, an AR mobile app was developed for the People’s Museum in Melaka. Although tourism studies have widely discussed the managerial implications of AR, user’s acceptance of AR in the tourism context is still in its infancy. Hence, this study aimed to examine the factors affecting museum visitors’ behavioural intention to use the AR mobile app. A survey was conducted among 120 museum visitors. The findings showed that playfulness expectancy, content relevance expectancy, performance expectancy, effort expectancy, and social influence positively affect the respondents’ behavioural intention to use the AR mobile app with a high explanatory power of 61.2%. Significant managerial and practical implications to the developers of AR mobile app, tourism businesses and policy makers are highlighted in this paper. The limitations of the study and suggestions for future studies are also addressed.
format Conference or Workshop Item
author Tan, Gek Siang
Ab Aziz, Kamarulzaman
Ahmad, Zauwiyah
Suhaifi, Syazani
spellingShingle Tan, Gek Siang
Ab Aziz, Kamarulzaman
Ahmad, Zauwiyah
Suhaifi, Syazani
Augmented reality mobile application for museum: a technology acceptance study
author_facet Tan, Gek Siang
Ab Aziz, Kamarulzaman
Ahmad, Zauwiyah
Suhaifi, Syazani
author_sort Tan, Gek Siang
title Augmented reality mobile application for museum: a technology acceptance study
title_short Augmented reality mobile application for museum: a technology acceptance study
title_full Augmented reality mobile application for museum: a technology acceptance study
title_fullStr Augmented reality mobile application for museum: a technology acceptance study
title_full_unstemmed Augmented reality mobile application for museum: a technology acceptance study
title_sort augmented reality mobile application for museum: a technology acceptance study
publisher IEEE
publishDate 2019
url http://psasir.upm.edu.my/id/eprint/78060/1/Augmented%20reality%20mobile%20application%20for%20museum%20a%20technology%20acceptance%20study.pdf
http://psasir.upm.edu.my/id/eprint/78060/
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score 13.160551