Gamification in Biomedical Sciences programme: wordsearch

Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedi...

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Main Author: Md. Akim, Abdah
Format: Book
Language:English
Published: Universiti Putra Malaysia Press 2018
Online Access:http://psasir.upm.edu.my/id/eprint/71550/1/Gamification-wordsearch.pdf
http://psasir.upm.edu.my/id/eprint/71550/
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spelling my.upm.eprints.715502020-01-13T04:40:29Z http://psasir.upm.edu.my/id/eprint/71550/ Gamification in Biomedical Sciences programme: wordsearch Md. Akim, Abdah Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedical Sciences Programme book series. It may be coupled with the first book, Crossword Puzzle, to strengthen the memorization and understanding of the subject matter. It is with great hope that both books will be of great value to those who want to pursue Biomedical Sciences. Universiti Putra Malaysia Press 2018 Book PeerReviewed text en http://psasir.upm.edu.my/id/eprint/71550/1/Gamification-wordsearch.pdf Md. Akim, Abdah (2018) Gamification in Biomedical Sciences programme: wordsearch. Universiti Putra Malaysia Press, Serdang, Selangor. ISBN 9789673448340
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedical Sciences Programme book series. It may be coupled with the first book, Crossword Puzzle, to strengthen the memorization and understanding of the subject matter. It is with great hope that both books will be of great value to those who want to pursue Biomedical Sciences.
format Book
author Md. Akim, Abdah
spellingShingle Md. Akim, Abdah
Gamification in Biomedical Sciences programme: wordsearch
author_facet Md. Akim, Abdah
author_sort Md. Akim, Abdah
title Gamification in Biomedical Sciences programme: wordsearch
title_short Gamification in Biomedical Sciences programme: wordsearch
title_full Gamification in Biomedical Sciences programme: wordsearch
title_fullStr Gamification in Biomedical Sciences programme: wordsearch
title_full_unstemmed Gamification in Biomedical Sciences programme: wordsearch
title_sort gamification in biomedical sciences programme: wordsearch
publisher Universiti Putra Malaysia Press
publishDate 2018
url http://psasir.upm.edu.my/id/eprint/71550/1/Gamification-wordsearch.pdf
http://psasir.upm.edu.my/id/eprint/71550/
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score 13.214268