The adventures of leptospires
Many research has been done to study the impact of gamification in education. Most studies have shown tremendous impact in terms of motivation and engagement of students learning by playing games. In view of the rising number of leptospirosis cases and deaths in Malaysia recently, we are creating an...
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Main Authors: | , , , , , , , |
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Format: | Conference or Workshop Item |
Language: | English |
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Centre for Global Open Access Learning, Immersive Technology & Quality Assurance, Universiti Sains Islam Malaysia
2017
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Online Access: | http://psasir.upm.edu.my/id/eprint/66730/1/IUCEL%202017-9.pdf http://psasir.upm.edu.my/id/eprint/66730/ |
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Summary: | Many research has been done to study the impact of gamification in education. Most studies have shown tremendous impact in terms of motivation and engagement of students learning by playing games. In view of the rising number of leptospirosis cases and deaths in Malaysia recently, we are creating an awareness program among students through gamification. This is a strategy to educate students on leptospirosis. The gamified experience in this campaign is an alternative to conventional lectures, which can educate this new generation learners more effectively, using technology with their own devices. |
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