Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering

Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surv...

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Main Authors: Idrees, Mohammed Oludare, Pradhan, Biswajeet
Format: Conference or Workshop Item
Language:English
Published: Springer Nature Singapore 2017
Online Access:http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf
http://psasir.upm.edu.my/id/eprint/64624/
https://link.springer.com/chapter/10.1007/978-981-10-8016-6_72
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spelling my.upm.eprints.646242018-08-13T03:13:36Z http://psasir.upm.edu.my/id/eprint/64624/ Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering Idrees, Mohammed Oludare Pradhan, Biswajeet Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surveyed using terrestrial laser scanner (TLS) to acquire high resolution scans. The data was processed to generate a 3D-mesh model and textured 3D model using sub-sampled points and full resolution scan respectively. Based on both point and solid surface representation, comparative analysis of the strengths and weaknesses of the two approaches were examined in terms of data processing efficiency, visualization, interactivity and geomorphological feature representation and identification. The result shows that full scan point representation offers advantage for dynamic visualization over the decimated xyz point data because of high density of points and availability of other surface information like point normal, intensity and height which can be visualized in colour scale. For the reconstructed surface, mesh model is better with respect to interactivity and morphometric but 3D rendering shows superiority in visual reality and identification of micro detail of features with high precision. Complementary use of the two will provide better understanding of the cave, its development and processes. Springer Nature Singapore 2017 Conference or Workshop Item PeerReviewed text en http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf Idrees, Mohammed Oludare and Pradhan, Biswajeet (2017) Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering. In: Global Civil Engineering Conference (GCEC 2017), 25-28 July 2017, Kuala Lumpur, Malaysia. (pp. 1029-1038). https://link.springer.com/chapter/10.1007/978-981-10-8016-6_72 10.1007/978-981-10-8016-6_72
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Underground caves and their specific structures are important for geomorphological studies. This paper investigates the capabilities of a new modelling approach advanced for true-to-life three-dimensional (3D) reconstruction of cave with full resolution scan relative to 3D meshing. The cave was surveyed using terrestrial laser scanner (TLS) to acquire high resolution scans. The data was processed to generate a 3D-mesh model and textured 3D model using sub-sampled points and full resolution scan respectively. Based on both point and solid surface representation, comparative analysis of the strengths and weaknesses of the two approaches were examined in terms of data processing efficiency, visualization, interactivity and geomorphological feature representation and identification. The result shows that full scan point representation offers advantage for dynamic visualization over the decimated xyz point data because of high density of points and availability of other surface information like point normal, intensity and height which can be visualized in colour scale. For the reconstructed surface, mesh model is better with respect to interactivity and morphometric but 3D rendering shows superiority in visual reality and identification of micro detail of features with high precision. Complementary use of the two will provide better understanding of the cave, its development and processes.
format Conference or Workshop Item
author Idrees, Mohammed Oludare
Pradhan, Biswajeet
spellingShingle Idrees, Mohammed Oludare
Pradhan, Biswajeet
Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
author_facet Idrees, Mohammed Oludare
Pradhan, Biswajeet
author_sort Idrees, Mohammed Oludare
title Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
title_short Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
title_full Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
title_fullStr Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
title_full_unstemmed Frontier in three-dimensional cave reconstruction—3D meshing versus textured rendering
title_sort frontier in three-dimensional cave reconstruction—3d meshing versus textured rendering
publisher Springer Nature Singapore
publishDate 2017
url http://psasir.upm.edu.my/id/eprint/64624/1/Frontier%20in%20three-dimensional%20cave%20reconstruction%E2%80%943D%20meshing%20versus%20textured%20rendering.pdf
http://psasir.upm.edu.my/id/eprint/64624/
https://link.springer.com/chapter/10.1007/978-981-10-8016-6_72
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score 13.160551