Counselling agent in online game design for excessive and addictive gaming control
The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censo...
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Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka
2017
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Online Access: | http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf http://psasir.upm.edu.my/id/eprint/61244/ http://journal.utem.edu.my/index.php/jtec/article/view/2769 |
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my.upm.eprints.612442018-09-07T02:57:42Z http://psasir.upm.edu.my/id/eprint/61244/ Counselling agent in online game design for excessive and addictive gaming control Ididi, Italumeh Okpakhomhe Hassan, Sa’adah Abd Ghani, Abdul Azim Mohd Ali, Norhayati The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censoring certain portion of certain games before they are released. As an effort to tackle this issue, researchers have proposed adopting design changes on time limit as well as providing referral services as ways of limiting harm. The impart of the above are yet to make any remarkable impact on players. In this paper, we proposed a Counseling Agent model integrating informative and self-appraisal messages in online game design as a control measure. Counseling being a major source of addressing most human disorder has become a focus of attraction in addressing the issue of online game overuse in the society. In addition, the informative and self-appraisal messaging in games have proven optimistic through making positive impact on player's thoughts and behavior towards gaming. These messages are expected to remind players about the negative impact of excessive and addictive gaming habits, as well as suggesting possible reductive solutions through message streaming. Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka 2017 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf Ididi, Italumeh Okpakhomhe and Hassan, Sa’adah and Abd Ghani, Abdul Azim and Mohd Ali, Norhayati (2017) Counselling agent in online game design for excessive and addictive gaming control. Journal of Telecommunication, Electronic and Computer Engineering, 9 (2-12). 45 - 50. ISSN 2180-1843; ESSN: 2289-8131 http://journal.utem.edu.my/index.php/jtec/article/view/2769 |
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The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censoring certain portion of certain games before they are released. As an effort to tackle this issue, researchers have proposed adopting design changes on time limit as well as providing referral services as ways of limiting harm. The impart of the above are yet to make any remarkable impact on players. In this paper, we proposed a Counseling Agent model integrating informative and self-appraisal messages in online game design as a control measure. Counseling being a major source of addressing most human disorder has become a focus of attraction in addressing the issue of online game overuse in the society. In addition, the informative and self-appraisal messaging in games have proven optimistic through making positive impact on player's thoughts and behavior towards gaming. These messages are expected to remind players about the negative impact of excessive and addictive gaming habits, as well as suggesting possible reductive solutions through message streaming. |
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Article |
author |
Ididi, Italumeh Okpakhomhe Hassan, Sa’adah Abd Ghani, Abdul Azim Mohd Ali, Norhayati |
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Ididi, Italumeh Okpakhomhe Hassan, Sa’adah Abd Ghani, Abdul Azim Mohd Ali, Norhayati Counselling agent in online game design for excessive and addictive gaming control |
author_facet |
Ididi, Italumeh Okpakhomhe Hassan, Sa’adah Abd Ghani, Abdul Azim Mohd Ali, Norhayati |
author_sort |
Ididi, Italumeh Okpakhomhe |
title |
Counselling agent in online game design for excessive and addictive gaming control |
title_short |
Counselling agent in online game design for excessive and addictive gaming control |
title_full |
Counselling agent in online game design for excessive and addictive gaming control |
title_fullStr |
Counselling agent in online game design for excessive and addictive gaming control |
title_full_unstemmed |
Counselling agent in online game design for excessive and addictive gaming control |
title_sort |
counselling agent in online game design for excessive and addictive gaming control |
publisher |
Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka |
publishDate |
2017 |
url |
http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf http://psasir.upm.edu.my/id/eprint/61244/ http://journal.utem.edu.my/index.php/jtec/article/view/2769 |
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