Counselling agent in online game design for excessive and addictive gaming control

The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censo...

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Main Authors: Ididi, Italumeh Okpakhomhe, Hassan, Sa’adah, Abd Ghani, Abdul Azim, Mohd Ali, Norhayati
Format: Article
Language:English
Published: Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka 2017
Online Access:http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf
http://psasir.upm.edu.my/id/eprint/61244/
http://journal.utem.edu.my/index.php/jtec/article/view/2769
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spelling my.upm.eprints.612442018-09-07T02:57:42Z http://psasir.upm.edu.my/id/eprint/61244/ Counselling agent in online game design for excessive and addictive gaming control Ididi, Italumeh Okpakhomhe Hassan, Sa’adah Abd Ghani, Abdul Azim Mohd Ali, Norhayati The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censoring certain portion of certain games before they are released. As an effort to tackle this issue, researchers have proposed adopting design changes on time limit as well as providing referral services as ways of limiting harm. The impart of the above are yet to make any remarkable impact on players. In this paper, we proposed a Counseling Agent model integrating informative and self-appraisal messages in online game design as a control measure. Counseling being a major source of addressing most human disorder has become a focus of attraction in addressing the issue of online game overuse in the society. In addition, the informative and self-appraisal messaging in games have proven optimistic through making positive impact on player's thoughts and behavior towards gaming. These messages are expected to remind players about the negative impact of excessive and addictive gaming habits, as well as suggesting possible reductive solutions through message streaming. Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka 2017 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf Ididi, Italumeh Okpakhomhe and Hassan, Sa’adah and Abd Ghani, Abdul Azim and Mohd Ali, Norhayati (2017) Counselling agent in online game design for excessive and addictive gaming control. Journal of Telecommunication, Electronic and Computer Engineering, 9 (2-12). 45 - 50. ISSN 2180-1843; ESSN: 2289-8131 http://journal.utem.edu.my/index.php/jtec/article/view/2769
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censoring certain portion of certain games before they are released. As an effort to tackle this issue, researchers have proposed adopting design changes on time limit as well as providing referral services as ways of limiting harm. The impart of the above are yet to make any remarkable impact on players. In this paper, we proposed a Counseling Agent model integrating informative and self-appraisal messages in online game design as a control measure. Counseling being a major source of addressing most human disorder has become a focus of attraction in addressing the issue of online game overuse in the society. In addition, the informative and self-appraisal messaging in games have proven optimistic through making positive impact on player's thoughts and behavior towards gaming. These messages are expected to remind players about the negative impact of excessive and addictive gaming habits, as well as suggesting possible reductive solutions through message streaming.
format Article
author Ididi, Italumeh Okpakhomhe
Hassan, Sa’adah
Abd Ghani, Abdul Azim
Mohd Ali, Norhayati
spellingShingle Ididi, Italumeh Okpakhomhe
Hassan, Sa’adah
Abd Ghani, Abdul Azim
Mohd Ali, Norhayati
Counselling agent in online game design for excessive and addictive gaming control
author_facet Ididi, Italumeh Okpakhomhe
Hassan, Sa’adah
Abd Ghani, Abdul Azim
Mohd Ali, Norhayati
author_sort Ididi, Italumeh Okpakhomhe
title Counselling agent in online game design for excessive and addictive gaming control
title_short Counselling agent in online game design for excessive and addictive gaming control
title_full Counselling agent in online game design for excessive and addictive gaming control
title_fullStr Counselling agent in online game design for excessive and addictive gaming control
title_full_unstemmed Counselling agent in online game design for excessive and addictive gaming control
title_sort counselling agent in online game design for excessive and addictive gaming control
publisher Faculty of Electronic and Computer Engineering, Universiti Teknikal Malaysia Melaka
publishDate 2017
url http://psasir.upm.edu.my/id/eprint/61244/1/Counselling%20agent%20in%20online%20game%20design%20for%20excessive%20and%20addictive%20gaming%20control.pdf
http://psasir.upm.edu.my/id/eprint/61244/
http://journal.utem.edu.my/index.php/jtec/article/view/2769
_version_ 1643837533975478272
score 13.160551