Mighty Microbes

Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...

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Main Authors: Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis
Format: Conference or Workshop Item
Language:English
Published: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
Online Access:http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
http://psasir.upm.edu.my/id/eprint/57985/
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spelling my.upm.eprints.579852017-11-02T02:50:25Z http://psasir.upm.edu.my/id/eprint/57985/ Mighty Microbes Noor Effendy, Muhamad Fadly Shah Tham, May Ling Tam, Xi Yuan Rozilah, Megat Mohamad Irfan Chew, Han Hoong Saad, Wan Zuhainis Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the understanding about microbes and their importance in daily lives. UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016 Conference or Workshop Item PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf Noor Effendy, Muhamad Fadly Shah and Tham, May Ling and Tam, Xi Yuan and Rozilah, Megat Mohamad Irfan and Chew, Han Hoong and Saad, Wan Zuhainis (2016) Mighty Microbes. In: International University Carnival on e-Learning (IUCEL2016), 20-21 Sept. 2016, Universiti Teknologi Malaysia. (pp. 299-300).
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the understanding about microbes and their importance in daily lives.
format Conference or Workshop Item
author Noor Effendy, Muhamad Fadly Shah
Tham, May Ling
Tam, Xi Yuan
Rozilah, Megat Mohamad Irfan
Chew, Han Hoong
Saad, Wan Zuhainis
spellingShingle Noor Effendy, Muhamad Fadly Shah
Tham, May Ling
Tam, Xi Yuan
Rozilah, Megat Mohamad Irfan
Chew, Han Hoong
Saad, Wan Zuhainis
Mighty Microbes
author_facet Noor Effendy, Muhamad Fadly Shah
Tham, May Ling
Tam, Xi Yuan
Rozilah, Megat Mohamad Irfan
Chew, Han Hoong
Saad, Wan Zuhainis
author_sort Noor Effendy, Muhamad Fadly Shah
title Mighty Microbes
title_short Mighty Microbes
title_full Mighty Microbes
title_fullStr Mighty Microbes
title_full_unstemmed Mighty Microbes
title_sort mighty microbes
publisher UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
publishDate 2016
url http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
http://psasir.upm.edu.my/id/eprint/57985/
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score 13.160551