Evolving character animation

This paper describes an approach to the animation of articulated figure using a combination of forward kinematics, neural net and genetic algorithms. A set of kinematics motion data for an articulated model is evolved to generate a set of varied motion that performs according to an objective functio...

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Bibliographic Details
Main Author: Zakaria, M. Nordin
Format: Conference or Workshop Item
Language:English
Published: 2001
Online Access:http://psasir.upm.edu.my/id/eprint/20831/1/ID%2020831.pdf
http://psasir.upm.edu.my/id/eprint/20831/
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Summary:This paper describes an approach to the animation of articulated figure using a combination of forward kinematics, neural net and genetic algorithms. A set of kinematics motion data for an articulated model is evolved to generate a set of varied motion that performs according to an objective function set by the user. Neural net is used to constrain the generated motions. User interaction with the process ensures a certain style evolve from the myriad of possibilities. Our technique makes it possible to create libraries of reusable motions from a small number of example motions.