Virtual reality and gamification in hospitality education at front desk

Virtual reality (VR) is recognized as an intelligent and digital technology that has impacted numerous sectors and environments. VR in the classroom acts like a digital tool for the students and the teachers to achieve educational goals as it enhances understanding, critical thinking, visualization...

Full description

Saved in:
Bibliographic Details
Main Authors: Ismail, Nurul Halimatul Asmak, Awwad, Samer A.B., Thinakaran, Rajermani, Quah, Wei Boon, Muniandy, Mohana
Format: Article
Language:English
Published: Association for Information Communication Technology Education and Science 2024
Online Access:http://psasir.upm.edu.my/id/eprint/114665/1/114665.pdf
http://psasir.upm.edu.my/id/eprint/114665/
https://www.temjournal.com/content/133/TEMJournalAugust2024_1973_1980.html
Tags: Add Tag
No Tags, Be the first to tag this record!