Impact of "Donkey", "Snap" dan "King" (DSK) non-digital gamification cards on fourth-grade students' math performance in fractions

This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed trad...

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Bibliographic Details
Main Authors: Setambah, Mohd Afifi Bahurudin, Adnan, Mazlini, Zaini, Syaza Hazwani, Mujiasih, Mujiasih, Hidayat, Riyan, Ibrahim, Muhammad Alhaji, Hanazono, Hayato
Format: Article
Language:English
Published: IKIP Siliwangi Bandung 2024
Online Access:http://psasir.upm.edu.my/id/eprint/111187/1/4579-Article%20Text-14579-2-10-20240208.pdf
http://psasir.upm.edu.my/id/eprint/111187/
http://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/4579
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