Simulated gaming environment for ethnography research

Ethnography is now a widely used research method in information systems and gaming. It is one of the most in-depth research methods capturing people's feeling, behavior and opinion by the researcher getting immersed in the study. The main aspect of the research method is gathering the data by b...

Full description

Saved in:
Bibliographic Details
Main Authors: Abidin, N.F.Z., Wellington, R.
Format:
Published: 2018
Online Access:http://dspace.uniten.edu.my/jspui/handle/123456789/9263
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uniten.dspace-9263
record_format dspace
spelling my.uniten.dspace-92632018-02-21T07:13:42Z Simulated gaming environment for ethnography research Abidin, N.F.Z. Wellington, R. Ethnography is now a widely used research method in information systems and gaming. It is one of the most in-depth research methods capturing people's feeling, behavior and opinion by the researcher getting immersed in the study. The main aspect of the research method is gathering the data by being in the "field", gaining a deep insight by participating and observing the culture being studied. This paper discusses the potential of designing a study where the "field" would be a simulated environment created specifically for gaming research. Creating a Simulated Gaming Environment (SGE) hopes to open a wider range of possibilities in using ethnographic research method for gaming research. Copyright © 2011 GSTF & CGAT. 2018-02-21T07:13:42Z 2018-02-21T07:13:42Z 2011 http://dspace.uniten.edu.my/jspui/handle/123456789/9263
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Ethnography is now a widely used research method in information systems and gaming. It is one of the most in-depth research methods capturing people's feeling, behavior and opinion by the researcher getting immersed in the study. The main aspect of the research method is gathering the data by being in the "field", gaining a deep insight by participating and observing the culture being studied. This paper discusses the potential of designing a study where the "field" would be a simulated environment created specifically for gaming research. Creating a Simulated Gaming Environment (SGE) hopes to open a wider range of possibilities in using ethnographic research method for gaming research. Copyright © 2011 GSTF & CGAT.
format
author Abidin, N.F.Z.
Wellington, R.
spellingShingle Abidin, N.F.Z.
Wellington, R.
Simulated gaming environment for ethnography research
author_facet Abidin, N.F.Z.
Wellington, R.
author_sort Abidin, N.F.Z.
title Simulated gaming environment for ethnography research
title_short Simulated gaming environment for ethnography research
title_full Simulated gaming environment for ethnography research
title_fullStr Simulated gaming environment for ethnography research
title_full_unstemmed Simulated gaming environment for ethnography research
title_sort simulated gaming environment for ethnography research
publishDate 2018
url http://dspace.uniten.edu.my/jspui/handle/123456789/9263
_version_ 1644494660172775424
score 13.160551