A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings

Virtual reality (VR) technology is popularly applied in various sports training such as cycling, rowing, soccer, tennis and many more. In VR cycling, however, cyclists are not able to fully immerse themselves during the training due to the hardware and applications limitations required in the setup....

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Main Authors: Mahalil I.B., Yusof A.B.M., Ibrahim N.B., Mahidin E.M.B.M., Hwa N.H.
Other Authors: 56582302800
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Published: Science and Information Organization 2024
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spelling my.uniten.dspace-346842024-10-14T11:21:43Z A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings Mahalil I.B. Yusof A.B.M. Ibrahim N.B. Mahidin E.M.B.M. Hwa N.H. 56582302800 16246856300 9337335600 58133938500 57779155600 cycling performance presence level technology acceptance Virtual Reality (VR) vProCycle VR cycling training Computer hardware E-learning Temperature Tennis Wheels Cycling performance Immersive virtual reality Performance Presence level Technology acceptance Virtual reality Virtual reality cycling training Virtual reality simulations Virtual reality technology Vprocycle Virtual reality Virtual reality (VR) technology is popularly applied in various sports training such as cycling, rowing, soccer, tennis and many more. In VR cycling, however, cyclists are not able to fully immerse themselves during the training due to the hardware and applications limitations required in the setup. In order to be fully immersed during the training, cyclists need to have similar effects to an outdoor training where they will experience cycling resistance, temperature effect, altitude, visual, and audio. For this reason, dedicated stimulus effectors or hardware are required to create these expected effects. On cycling resistance, a realistic cycling experience can be simulated by using a special device that simulates a resistance to the back wheel when cycling uphill in the VR simulation. In addition, the back wheel resistance would need to match the view displayed while paddling on an elevation slope. For higher immersion purposes, and the effect of temperature must be created that matches with the view visible in the display. For example, while the cyclist is on top of a virtual mountain, the cyclist would want to feel the effects of high altitude and low temperature. These stimulus effectors affect the realism experience while cycling in the VR simulation training. In the authors� previous papers, the setup using a combination of stimulus effectors including uphill elevation climb, altitude, temperature, interaction, visual, and audio were integrated into a product called vProCycle. The study tested on vProcycle was conducted with an assumption that virtual reality can enhance the experience of physical cycling training. The objective of this study is to determine whether or not vProCycle may improve cyclists� performance. This paper will discuss in detail the findings from data gathered during the experiment using vProCycle. More specifically, the findings are focused on the speed and the heart rate beats per minute which determine their performance improvement � 2023, International Journal of Advanced Computer Science and Applications.All Rights Reserved. Final 2024-10-14T03:21:43Z 2024-10-14T03:21:43Z 2023 Article 10.14569/IJACSA.2023.0140242 2-s2.0-85149678033 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85149678033&doi=10.14569%2fIJACSA.2023.0140242&partnerID=40&md5=4d5f17572263c524fa7bd9d555816634 https://irepository.uniten.edu.my/handle/123456789/34684 14 2 347 353 All Open Access Gold Open Access Science and Information Organization Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
topic cycling performance
presence level
technology acceptance
Virtual Reality (VR)
vProCycle
VR cycling training
Computer hardware
E-learning
Temperature
Tennis
Wheels
Cycling performance
Immersive virtual reality
Performance
Presence level
Technology acceptance
Virtual reality
Virtual reality cycling training
Virtual reality simulations
Virtual reality technology
Vprocycle
Virtual reality
spellingShingle cycling performance
presence level
technology acceptance
Virtual Reality (VR)
vProCycle
VR cycling training
Computer hardware
E-learning
Temperature
Tennis
Wheels
Cycling performance
Immersive virtual reality
Performance
Presence level
Technology acceptance
Virtual reality
Virtual reality cycling training
Virtual reality simulations
Virtual reality technology
Vprocycle
Virtual reality
Mahalil I.B.
Yusof A.B.M.
Ibrahim N.B.
Mahidin E.M.B.M.
Hwa N.H.
A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
description Virtual reality (VR) technology is popularly applied in various sports training such as cycling, rowing, soccer, tennis and many more. In VR cycling, however, cyclists are not able to fully immerse themselves during the training due to the hardware and applications limitations required in the setup. In order to be fully immersed during the training, cyclists need to have similar effects to an outdoor training where they will experience cycling resistance, temperature effect, altitude, visual, and audio. For this reason, dedicated stimulus effectors or hardware are required to create these expected effects. On cycling resistance, a realistic cycling experience can be simulated by using a special device that simulates a resistance to the back wheel when cycling uphill in the VR simulation. In addition, the back wheel resistance would need to match the view displayed while paddling on an elevation slope. For higher immersion purposes, and the effect of temperature must be created that matches with the view visible in the display. For example, while the cyclist is on top of a virtual mountain, the cyclist would want to feel the effects of high altitude and low temperature. These stimulus effectors affect the realism experience while cycling in the VR simulation training. In the authors� previous papers, the setup using a combination of stimulus effectors including uphill elevation climb, altitude, temperature, interaction, visual, and audio were integrated into a product called vProCycle. The study tested on vProcycle was conducted with an assumption that virtual reality can enhance the experience of physical cycling training. The objective of this study is to determine whether or not vProCycle may improve cyclists� performance. This paper will discuss in detail the findings from data gathered during the experiment using vProCycle. More specifically, the findings are focused on the speed and the heart rate beats per minute which determine their performance improvement � 2023, International Journal of Advanced Computer Science and Applications.All Rights Reserved.
author2 56582302800
author_facet 56582302800
Mahalil I.B.
Yusof A.B.M.
Ibrahim N.B.
Mahidin E.M.B.M.
Hwa N.H.
format Article
author Mahalil I.B.
Yusof A.B.M.
Ibrahim N.B.
Mahidin E.M.B.M.
Hwa N.H.
author_sort Mahalil I.B.
title A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
title_short A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
title_full A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
title_fullStr A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
title_full_unstemmed A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
title_sort fully immersive virtual reality cycling training (vprocycle) and its findings
publisher Science and Information Organization
publishDate 2024
_version_ 1814061067059331072
score 13.214268