Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis

Background: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It constitutes a novel advancement in medical care, education, and training....

Full description

Saved in:
Bibliographic Details
Main Authors: Baashar Y., Alkawsi G., Ahmad W.N.W., Alhussian H., Alwadain A., Capretz L.F., Babiker A., Alghail A.
Other Authors: 56768090200
Format: Article
Published: JMIR Publications Inc. 2023
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uniten.dspace-26833
record_format dspace
spelling my.uniten.dspace-268332023-05-29T17:37:03Z Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis Baashar Y. Alkawsi G. Ahmad W.N.W. Alhussian H. Alwadain A. Capretz L.F. Babiker A. Alghail A. 56768090200 57191982354 55917391400 55430817100 54895196300 6602660867 55811524800 57222552760 Background: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It constitutes a novel advancement in medical care, education, and training. Objective: The aim of this work was to assess how effective AR is in training medical students when compared to other educational methods in terms of skills, knowledge, confidence, performance time, and satisfaction. Methods: We performed a meta-analysis on the effectiveness of AR in medical training that was constructed by using the Cochrane methodology. A web-based literature search was performed by using the Cochrane Library, Web of Science, PubMed, and Embase databases to find studies that recorded the effect of AR in medical training up to April 2021. The quality of the selected studies was assessed by following the Cochrane criteria for risk of bias evaluations. Results: In total, 13 studies with a total of 654 participants were included in the meta-analysis. The findings showed that using AR in training can improve participants' performance time (I2=99.9%; P < .001), confidence (I2=97.7%; P = .02), and satisfaction (I2=99.8%; P = .006) more than what occurs under control conditions. Further, AR did not have any effect on the participants' knowledge (I2=99.4%; P = .90) and skills (I2=97.5%; P = .10). The meta-regression plot shows that there has been an increase in the number of articles discussing AR over the years and that there is no publication bias in the studies used for the meta-analysis. Conclusions: The findings of this work suggest that AR can effectively improve performance time, satisfaction, and confidence in medical training but is not very effective in areas such as knowledge and skill. Therefore, more AR technologies should be implemented in the field of medical training and education. However, to confirm these findings, more meticulous research with more participants is needed. � Yahia Baashar, Gamal Alkawsi, Wan Nooraishya Wan Ahmad, Hitham Alhussian, Ayed Alwadain, Luiz Fernando Capretz, Areej Babiker, Adnan Alghail. Originally published in JMIR Serious Games (https://games.jmir.org), 05.07.2022. Final 2023-05-29T09:37:03Z 2023-05-29T09:37:03Z 2022 Article 10.2196/32715 2-s2.0-85134392401 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85134392401&doi=10.2196%2f32715&partnerID=40&md5=0a21495505f886996cabdaf82022ca29 https://irepository.uniten.edu.my/handle/123456789/26833 10 3 e32715 All Open Access, Gold, Green JMIR Publications Inc. Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Background: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It constitutes a novel advancement in medical care, education, and training. Objective: The aim of this work was to assess how effective AR is in training medical students when compared to other educational methods in terms of skills, knowledge, confidence, performance time, and satisfaction. Methods: We performed a meta-analysis on the effectiveness of AR in medical training that was constructed by using the Cochrane methodology. A web-based literature search was performed by using the Cochrane Library, Web of Science, PubMed, and Embase databases to find studies that recorded the effect of AR in medical training up to April 2021. The quality of the selected studies was assessed by following the Cochrane criteria for risk of bias evaluations. Results: In total, 13 studies with a total of 654 participants were included in the meta-analysis. The findings showed that using AR in training can improve participants' performance time (I2=99.9%; P < .001), confidence (I2=97.7%; P = .02), and satisfaction (I2=99.8%; P = .006) more than what occurs under control conditions. Further, AR did not have any effect on the participants' knowledge (I2=99.4%; P = .90) and skills (I2=97.5%; P = .10). The meta-regression plot shows that there has been an increase in the number of articles discussing AR over the years and that there is no publication bias in the studies used for the meta-analysis. Conclusions: The findings of this work suggest that AR can effectively improve performance time, satisfaction, and confidence in medical training but is not very effective in areas such as knowledge and skill. Therefore, more AR technologies should be implemented in the field of medical training and education. However, to confirm these findings, more meticulous research with more participants is needed. � Yahia Baashar, Gamal Alkawsi, Wan Nooraishya Wan Ahmad, Hitham Alhussian, Ayed Alwadain, Luiz Fernando Capretz, Areej Babiker, Adnan Alghail. Originally published in JMIR Serious Games (https://games.jmir.org), 05.07.2022.
author2 56768090200
author_facet 56768090200
Baashar Y.
Alkawsi G.
Ahmad W.N.W.
Alhussian H.
Alwadain A.
Capretz L.F.
Babiker A.
Alghail A.
format Article
author Baashar Y.
Alkawsi G.
Ahmad W.N.W.
Alhussian H.
Alwadain A.
Capretz L.F.
Babiker A.
Alghail A.
spellingShingle Baashar Y.
Alkawsi G.
Ahmad W.N.W.
Alhussian H.
Alwadain A.
Capretz L.F.
Babiker A.
Alghail A.
Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
author_sort Baashar Y.
title Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
title_short Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
title_full Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
title_fullStr Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
title_full_unstemmed Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
title_sort effectiveness of using augmented reality for training in the medical professions: meta-analysis
publisher JMIR Publications Inc.
publishDate 2023
_version_ 1806428505177587712
score 13.222552