A Review of Virtual Reality Applications in an Educational Domain

The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their perform...

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Main Authors: Al Farsi G., bin Mohd. Yusof A., Romli A., Tawafak R.M., Malik S.I., Jabbar J., Bin Rsuli M.E.
Other Authors: 57194571355
Format: Article
Published: International Association of Online Engineering 2023
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spelling my.uniten.dspace-264332023-05-29T17:10:28Z A Review of Virtual Reality Applications in an Educational Domain Al Farsi G. bin Mohd. Yusof A. Romli A. Tawafak R.M. Malik S.I. Jabbar J. Bin Rsuli M.E. 57194571355 57221646078 35119574400 57201906735 57139473400 57207953692 57373828200 The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students� performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. � 2021. All Rights Reserved. Final 2023-05-29T09:10:28Z 2023-05-29T09:10:28Z 2021 Article 10.3991/IJIM.V15I22.25003 2-s2.0-85121238157 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121238157&doi=10.3991%2fIJIM.V15I22.25003&partnerID=40&md5=35430d855395dc61a5379ee28a107078 https://irepository.uniten.edu.my/handle/123456789/26433 15 22 99 110 All Open Access, Gold International Association of Online Engineering Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students� performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. � 2021. All Rights Reserved.
author2 57194571355
author_facet 57194571355
Al Farsi G.
bin Mohd. Yusof A.
Romli A.
Tawafak R.M.
Malik S.I.
Jabbar J.
Bin Rsuli M.E.
format Article
author Al Farsi G.
bin Mohd. Yusof A.
Romli A.
Tawafak R.M.
Malik S.I.
Jabbar J.
Bin Rsuli M.E.
spellingShingle Al Farsi G.
bin Mohd. Yusof A.
Romli A.
Tawafak R.M.
Malik S.I.
Jabbar J.
Bin Rsuli M.E.
A Review of Virtual Reality Applications in an Educational Domain
author_sort Al Farsi G.
title A Review of Virtual Reality Applications in an Educational Domain
title_short A Review of Virtual Reality Applications in an Educational Domain
title_full A Review of Virtual Reality Applications in an Educational Domain
title_fullStr A Review of Virtual Reality Applications in an Educational Domain
title_full_unstemmed A Review of Virtual Reality Applications in an Educational Domain
title_sort review of virtual reality applications in an educational domain
publisher International Association of Online Engineering
publishDate 2023
_version_ 1806424227450978304
score 13.223943