A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity

Virtual reality; Wind effects; Basic elements; Interactive platform; Literature reviews; Technology acceptance model; Temperature level; The unified theory of acceptance and use of technology(UTAUT); Training exercise; Users' acceptance; Sports

Saved in:
Bibliographic Details
Main Authors: Mahalil I., Yusof A.M., Ibrahim N.
Other Authors: 56582302800
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers Inc. 2023
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uniten.dspace-25348
record_format dspace
spelling my.uniten.dspace-253482023-05-29T16:08:24Z A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity Mahalil I. Yusof A.M. Ibrahim N. 56582302800 16246856300 9337335600 Virtual reality; Wind effects; Basic elements; Interactive platform; Literature reviews; Technology acceptance model; Temperature level; The unified theory of acceptance and use of technology(UTAUT); Training exercise; Users' acceptance; Sports The usage of Virtual Reality (VR) technology in VR sport to train athletes is becoming more popular. Previous researches on VR sport shows promising results where the acceptance of VR technology among athletes are higher. It is also found that VR sport has created a positive improvement to athletes training performance. In many research related to VR sport, it is discovered that the acceptance of VR technology in sport is often validated through the use of Technology Acceptance Model (TAM). TAM has evolved where a new model called Unified Theory of Acceptance and Use of Technology (UTAUT) is introduced. One of the elements currently being evaluated is visual realism. Visual realism has elements that can be divided into two groups: basic and advance. Basic elements are visual, audio and interaction. Meanwhile advance elements are interactive platform, altitude-effect, temperature level, and wind-effect. These elements influence the fidelity of realism when athletes undergoes their VR training exercise to enhance athlete's performance. The aim of this paper is to identify the usage of TAM for validating users' acceptance towards VR-base exercise. In addition this paper also focuses on identifying the effective elements that influence athletes' acceptance on VR technology targeted to sport cycling. � 2020 IEEE. Final 2023-05-29T08:08:24Z 2023-05-29T08:08:24Z 2020 Conference Paper 10.1109/ICIMU49871.2020.9243571 2-s2.0-85097640755 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85097640755&doi=10.1109%2fICIMU49871.2020.9243571&partnerID=40&md5=c6b0e24a29d9e51dfa2f5bd954bb5e7f https://irepository.uniten.edu.my/handle/123456789/25348 9243571 237 242 Institute of Electrical and Electronics Engineers Inc. Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Virtual reality; Wind effects; Basic elements; Interactive platform; Literature reviews; Technology acceptance model; Temperature level; The unified theory of acceptance and use of technology(UTAUT); Training exercise; Users' acceptance; Sports
author2 56582302800
author_facet 56582302800
Mahalil I.
Yusof A.M.
Ibrahim N.
format Conference Paper
author Mahalil I.
Yusof A.M.
Ibrahim N.
spellingShingle Mahalil I.
Yusof A.M.
Ibrahim N.
A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
author_sort Mahalil I.
title A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
title_short A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
title_full A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
title_fullStr A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
title_full_unstemmed A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
title_sort literature review on the usage of technology acceptance model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2023
_version_ 1806424498785746944
score 13.211869