An Overview of Electronic Games in the Academic Areas

Education sectors; Electronic games; Forward looking; Latent capacity; Artificial intelligence

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Bibliographic Details
Main Authors: Alfarsi G., Bin Mohd. Yusof A., Tawafak R.M., Iqbal Malik S., Mathew R., Waseem Ashfaque M.
Other Authors: 57194571355
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers Inc. 2023
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spelling my.uniten.dspace-250592023-05-29T16:06:36Z An Overview of Electronic Games in the Academic Areas Alfarsi G. Bin Mohd. Yusof A. Tawafak R.M. Iqbal Malik S. Mathew R. Waseem Ashfaque M. 57194571355 57221646078 57201906735 57223048471 57207823037 57208163702 Education sectors; Electronic games; Forward looking; Latent capacity; Artificial intelligence This paper describes the present best in class in computerized reasoning (AI) and its latent capacity sway for getting the hang of, instructing, and training. It gives good establishments to very much educated arrangement situated work, investigate, and forward-looking exercises that address the changes and difficulties made by late improvements in AI such as an electronic game. The report focused on strategy causes, yet it likewise makes commitments that are of enthusiasm for AI innovation designers and analysts contemplating the effect of AI on society and the eventual fate of instruction and learning. The education sector has witnessed remarkable developments in recent years due to the development of technology. Research on the Internet has become part of school learning, and tablets have replaced books or some of them in "vanguard"schools. But all of these developments that surprised us yesterday may lose its lustre in the anticipated entry of Artificial Intelligence into the education sector, which started to appear, promising unprecedented transformations in the field of this sector. � 2020 IEEE. Final 2023-05-29T08:06:36Z 2023-05-29T08:06:36Z 2020 Conference Paper 10.1109/ICATMRI51801.2020.9398490 2-s2.0-85104575116 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104575116&doi=10.1109%2fICATMRI51801.2020.9398490&partnerID=40&md5=3f528a3e7efc74255026332878bb42e7 https://irepository.uniten.edu.my/handle/123456789/25059 9398490 Institute of Electrical and Electronics Engineers Inc. Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Education sectors; Electronic games; Forward looking; Latent capacity; Artificial intelligence
author2 57194571355
author_facet 57194571355
Alfarsi G.
Bin Mohd. Yusof A.
Tawafak R.M.
Iqbal Malik S.
Mathew R.
Waseem Ashfaque M.
format Conference Paper
author Alfarsi G.
Bin Mohd. Yusof A.
Tawafak R.M.
Iqbal Malik S.
Mathew R.
Waseem Ashfaque M.
spellingShingle Alfarsi G.
Bin Mohd. Yusof A.
Tawafak R.M.
Iqbal Malik S.
Mathew R.
Waseem Ashfaque M.
An Overview of Electronic Games in the Academic Areas
author_sort Alfarsi G.
title An Overview of Electronic Games in the Academic Areas
title_short An Overview of Electronic Games in the Academic Areas
title_full An Overview of Electronic Games in the Academic Areas
title_fullStr An Overview of Electronic Games in the Academic Areas
title_full_unstemmed An Overview of Electronic Games in the Academic Areas
title_sort overview of electronic games in the academic areas
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2023
_version_ 1806428363507630080
score 13.19449