Game-Based Learning in Requirements Engineering: An Overview
E-learning; Engineering education; Requirements engineering; Software engineering; Software testing; Students; Active Learning; Educational game; Game-based Learning; Gamification; Keyword searching; Learning objectives; Subject matters; Teaching and learning; Serious games
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Institute of Electrical and Electronics Engineers Inc.
2023
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my.uniten.dspace-248102023-05-29T15:27:23Z Game-Based Learning in Requirements Engineering: An Overview Soo M.T. Aris H. 57207763351 13608397500 E-learning; Engineering education; Requirements engineering; Software engineering; Software testing; Students; Active Learning; Educational game; Game-based Learning; Gamification; Keyword searching; Learning objectives; Subject matters; Teaching and learning; Serious games The use of games in the teaching and learning process is not new. It is said to be able to improve students understanding when the subject matters are taught in a less formal but more meaningful way. With the advances of technologies, educational games have evolved into digital games too. They have been introduced into many areas of study such as medicine and engineering. Software engineering is not spared. Since the last few decades, gamification through the use of digital and non-digital games are seen applied in the teaching of various topics of software engineering such as requirements engineering, design and testing. In this paper, a review is specifically made on the games that have been introduced to teach requirements engineering (RE) to the students. Particularly, the types, the learning objectives and the possible classification of the games are presented and discussed. The aim of the review is to identify the current state of RE games with respect to the above. Keyword searching was used to identify the relevant literature to be included in the review. Results showed that the existing RE games can be broadly divided into digital and non-digital games with role playing prevalently used as the game mechanics. Details on the learning objectives of the games and the evaluation performed on the games are also collected and analysed. � 2018 IEEE. Final 2023-05-29T07:27:23Z 2023-05-29T07:27:23Z 2019 Conference Paper 10.1109/IC3e.2018.8632650 2-s2.0-85062843158 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062843158&doi=10.1109%2fIC3e.2018.8632650&partnerID=40&md5=ba27c9ac8791048be4e2f97e6f5a7010 https://irepository.uniten.edu.my/handle/123456789/24810 8632650 46 51 Institute of Electrical and Electronics Engineers Inc. Scopus |
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E-learning; Engineering education; Requirements engineering; Software engineering; Software testing; Students; Active Learning; Educational game; Game-based Learning; Gamification; Keyword searching; Learning objectives; Subject matters; Teaching and learning; Serious games |
author2 |
57207763351 |
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57207763351 Soo M.T. Aris H. |
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Conference Paper |
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Soo M.T. Aris H. |
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Soo M.T. Aris H. Game-Based Learning in Requirements Engineering: An Overview |
author_sort |
Soo M.T. |
title |
Game-Based Learning in Requirements Engineering: An Overview |
title_short |
Game-Based Learning in Requirements Engineering: An Overview |
title_full |
Game-Based Learning in Requirements Engineering: An Overview |
title_fullStr |
Game-Based Learning in Requirements Engineering: An Overview |
title_full_unstemmed |
Game-Based Learning in Requirements Engineering: An Overview |
title_sort |
game-based learning in requirements engineering: an overview |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
publishDate |
2023 |
_version_ |
1806426249368698880 |
score |
13.214268 |