Development of Gamification Linear Algebra Application Using Storytelling

Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra

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Main Authors: Rahim R.H.A., Tanalol S.H., Ismail R., Baharum A., Rahim E.A., Noor N.A.M.
Other Authors: 57211410394
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers Inc. 2023
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spelling my.uniten.dspace-243792023-05-29T15:23:07Z Development of Gamification Linear Algebra Application Using Storytelling Rahim R.H.A. Tanalol S.H. Ismail R. Baharum A. Rahim E.A. Noor N.A.M. 57211410394 55975898000 36080877900 55916175500 57196415680 54791122900 Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra Students often experience carelessness, lack of confidence and less motivation to learn Mathematics, thus, teaching aid tool is needed to increase student engagement to learn Linear Algebra. This mobile based proposed teaching aid tool application was developed to change teaching and learning process to become more interesting, fun and motivated. The application development process was based on the design of the study initiated using storytelling gamification with the implementation of three main phases; Pedagogy Phase, Design Phase and Evaluation Phase. The three main phases were divided into smaller components to facilitate the process of achieving the goals set by each phase. This study used the syllabus from Polytechnic Malaysia with the focus group of students in semester three (Mechanical Engineering) and semester four (Electrical Engineering). The Evaluation Phase was divided into two main tests which are the Preliminary Test and Final Test. This research used mixed method of the combination of quantitative, by using survey, and qualitative, by using Electroencephalogram (EEG). � 2019 IEEE. Final 2023-05-29T07:23:07Z 2023-05-29T07:23:07Z 2019 Conference Paper 10.1109/ICTC46691.2019.8939953 2-s2.0-85078233877 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078233877&doi=10.1109%2fICTC46691.2019.8939953&partnerID=40&md5=e13eae5f2aa996df0b15f5fba62b27a0 https://irepository.uniten.edu.my/handle/123456789/24379 8939953 133 137 Institute of Electrical and Electronics Engineers Inc. Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Electroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebra
author2 57211410394
author_facet 57211410394
Rahim R.H.A.
Tanalol S.H.
Ismail R.
Baharum A.
Rahim E.A.
Noor N.A.M.
format Conference Paper
author Rahim R.H.A.
Tanalol S.H.
Ismail R.
Baharum A.
Rahim E.A.
Noor N.A.M.
spellingShingle Rahim R.H.A.
Tanalol S.H.
Ismail R.
Baharum A.
Rahim E.A.
Noor N.A.M.
Development of Gamification Linear Algebra Application Using Storytelling
author_sort Rahim R.H.A.
title Development of Gamification Linear Algebra Application Using Storytelling
title_short Development of Gamification Linear Algebra Application Using Storytelling
title_full Development of Gamification Linear Algebra Application Using Storytelling
title_fullStr Development of Gamification Linear Algebra Application Using Storytelling
title_full_unstemmed Development of Gamification Linear Algebra Application Using Storytelling
title_sort development of gamification linear algebra application using storytelling
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2023
_version_ 1806426138472349696
score 13.19449