Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills

Bayesian networks; Computer aided instruction; Computer games; Computer programming; Computer systems programming; Decision making; Education computing; Flowcharting; Internet; Students; Empirical investigation; Formative assessment; Game-based Learning; Intelligent tutoring system; Intelligent tuto...

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Main Authors: Hooshyar D., Ahmad R.B., Yousefi M., Fathi M., Horng S.-J., Lim H.
Other Authors: 56572940600
Format: Article
Published: Elsevier Ltd 2023
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spelling my.uniten.dspace-228352023-05-29T14:12:35Z Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills Hooshyar D. Ahmad R.B. Yousefi M. Fathi M. Horng S.-J. Lim H. 56572940600 24829264100 53985756300 56976006900 35585485600 36028297500 Bayesian networks; Computer aided instruction; Computer games; Computer programming; Computer systems programming; Decision making; Education computing; Flowcharting; Internet; Students; Empirical investigation; Formative assessment; Game-based Learning; Intelligent tutoring system; Intelligent tutoring system (ITSs); Problem solving skills; Programming knowledge; Technology acceptance; Problem solving Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains for decades. However, a common problem with these systems is maintaining student engagement without reducing the learning benefits. In order to balance the learning benefits of ITSs with the motivational benefits of games, an online formative assessment game called tic-tac-toe quiz for single-player (TRIS-Q-SP) is incorporated in a Flowchart-based Intelligent Tutoring System (FITS), benefiting from Bayesian networks for the process of decision making, for learning computer programming. This assessment game combines tic-tac-toe with online assessment, and revises the rule of tic-tac-toe for stimulating students to use online formative assessment actively. Finally, an empirical investigation carried out to evaluate the performance of FITS indicating that considerable gains for the experimental group over the control group. The proposed system extensively enhanced students' learning interest, attitude and degree of technology acceptance, as well as improved their achievements in problem solving activities. Additionally, the findings also reveal that providing Immediate Elaborated Feedback (IEF) for each answered question in TRIS-Q-SP is the optimal design, as it facilitated the enhancement of programming knowledge acquisition when comparing it with the No Immediate Elaborated Feedback (NIEF) condition. � 2015 Elsevier Ltd. All rights reserved. Final 2023-05-29T06:12:34Z 2023-05-29T06:12:34Z 2016 Article 10.1016/j.compedu.2015.10.013 2-s2.0-84948151876 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84948151876&doi=10.1016%2fj.compedu.2015.10.013&partnerID=40&md5=977c4397f44bcb7ae5cae398f5e5ff31 https://irepository.uniten.edu.my/handle/123456789/22835 94 18 36 Elsevier Ltd Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Bayesian networks; Computer aided instruction; Computer games; Computer programming; Computer systems programming; Decision making; Education computing; Flowcharting; Internet; Students; Empirical investigation; Formative assessment; Game-based Learning; Intelligent tutoring system; Intelligent tutoring system (ITSs); Problem solving skills; Programming knowledge; Technology acceptance; Problem solving
author2 56572940600
author_facet 56572940600
Hooshyar D.
Ahmad R.B.
Yousefi M.
Fathi M.
Horng S.-J.
Lim H.
format Article
author Hooshyar D.
Ahmad R.B.
Yousefi M.
Fathi M.
Horng S.-J.
Lim H.
spellingShingle Hooshyar D.
Ahmad R.B.
Yousefi M.
Fathi M.
Horng S.-J.
Lim H.
Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
author_sort Hooshyar D.
title Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
title_short Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
title_full Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
title_fullStr Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
title_full_unstemmed Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
title_sort applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
publisher Elsevier Ltd
publishDate 2023
_version_ 1806428168215592960
score 13.214268