The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism

Animation; Augmented reality; Education; Engineering; Object tracking; Computer aided learning; Cues; Education and training; Multibody mechanisms; Multimedia; Realistic rendering; Teaching and learning; Virtual information; Computer aided instruction

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Main Author: Sidhu M.S.
Other Authors: 56259597000
Format: Article
Published: Inderscience Publishers 2023
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spelling my.uniten.dspace-224652023-05-29T14:01:10Z The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism Sidhu M.S. 56259597000 Animation; Augmented reality; Education; Engineering; Object tracking; Computer aided learning; Cues; Education and training; Multibody mechanisms; Multimedia; Realistic rendering; Teaching and learning; Virtual information; Computer aided instruction Visual cues have been used in educational multimedia and virtual reality. Augmented reality (AR) is a new potential area of research for education, covering issues such as tracking and calibration, and realistic rendering of virtual objects. The ability to augment the real world with virtual information has opened the possibility of using AR technology in areas such as education and training. In the domain of computer-aided learning (CAL), researchers have long been looking into enhancing the effectiveness of the teaching and learning process by providing cues that could assist learners to better comprehend the materials presented. Although a number of works were done looking into the effectiveness of learning-aided cues, none has addressed this issue for AR-based learning solutions. This paper discusses the effects of using learningaided cues in an AR environment for a multi-body mechanism. The results indicated positive acceptance by students as a new technology in their learning. Copyright � 2015 Inderscience Enterprises Ltd. Final 2023-05-29T06:01:09Z 2023-05-29T06:01:09Z 2015 Article 10.1504/IJCAT.2015.073587 2-s2.0-84951149784 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84951149784&doi=10.1504%2fIJCAT.2015.073587&partnerID=40&md5=615b4cc04e23fee0658fa13c17d4e45e https://irepository.uniten.edu.my/handle/123456789/22465 52 4 220 227 Inderscience Publishers Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Animation; Augmented reality; Education; Engineering; Object tracking; Computer aided learning; Cues; Education and training; Multibody mechanisms; Multimedia; Realistic rendering; Teaching and learning; Virtual information; Computer aided instruction
author2 56259597000
author_facet 56259597000
Sidhu M.S.
format Article
author Sidhu M.S.
spellingShingle Sidhu M.S.
The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
author_sort Sidhu M.S.
title The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
title_short The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
title_full The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
title_fullStr The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
title_full_unstemmed The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
title_sort effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism
publisher Inderscience Publishers
publishDate 2023
_version_ 1806426069385871360
score 13.214268