Implementing immersive virtual reality: Lessons learned and experience using open source game engine
This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open sourc...
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2023
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my.uniten.dspace-219302023-05-16T10:46:07Z Implementing immersive virtual reality: Lessons learned and experience using open source game engine Zainudin A.R.R. Yusof A.M. Rusli M.E. Yusof M.Z.M. Mahalil I. 56582066200 16246856300 16246214600 57195320319 56582302800 This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper. © 2014 IEEE. Final 2023-05-16T02:46:07Z 2023-05-16T02:46:07Z 2014 Conference Paper 10.1109/ICOS.2014.7042638 2-s2.0-84946531119 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84946531119&doi=10.1109%2fICOS.2014.7042638&partnerID=40&md5=240e160c6c74ba3aac0f63333b0465a9 https://irepository.uniten.edu.my/handle/123456789/21930 7042638 105 111 Institute of Electrical and Electronics Engineers Inc. Scopus |
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This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper. © 2014 IEEE. |
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56582066200 |
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56582066200 Zainudin A.R.R. Yusof A.M. Rusli M.E. Yusof M.Z.M. Mahalil I. |
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Conference Paper |
author |
Zainudin A.R.R. Yusof A.M. Rusli M.E. Yusof M.Z.M. Mahalil I. |
spellingShingle |
Zainudin A.R.R. Yusof A.M. Rusli M.E. Yusof M.Z.M. Mahalil I. Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
author_sort |
Zainudin A.R.R. |
title |
Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
title_short |
Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
title_full |
Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
title_fullStr |
Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
title_full_unstemmed |
Implementing immersive virtual reality: Lessons learned and experience using open source game engine |
title_sort |
implementing immersive virtual reality: lessons learned and experience using open source game engine |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
publishDate |
2023 |
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1806428072626356224 |
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13.211869 |