CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring

CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-p...

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Main Authors: Chuah, Kee Man, Muhammad Kamarul Kabilan, Abdullah
Format: Proceeding
Language:English
Published: 2024
Subjects:
Online Access:http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf
http://ir.unimas.my/id/eprint/45993/
https://www.ukm.my/knovasi/en/
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id my.unimas.ir.45993
record_format eprints
spelling my.unimas.ir.459932024-09-10T01:11:12Z http://ir.unimas.my/id/eprint/45993/ CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring Chuah, Kee Man Muhammad Kamarul Kabilan, Abdullah L Education (General) LB Theory and practice of education LB2300 Higher Education CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-powered peer tutor customised with OpenAI’s GPT, which provides personalised feedback and assistance. Gamification elements motivate and reward students, making learning interactive and engaging. The impact is evident through increased engagement, higher achievement levels, and positive behavioural changes. End-of-course surveys revealed that students found the course design more engaging and beneficial for self-regulated learning. Observations indicated that even reluctant learners became more proactive and effective in their roles. Video reflections provided further insights into these changes. CulturaGPT demonstrates the effectiveness of challenge-based learning and offers a compelling model for the future of education. 2024-09-05 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf Chuah, Kee Man and Muhammad Kamarul Kabilan, Abdullah (2024) CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring. In: IUCEL 2024 x kNOVASI 2024, 5 September 2024, Bangi Avenue Convention Centre (BACC). https://www.ukm.my/knovasi/en/
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
LB Theory and practice of education
LB2300 Higher Education
spellingShingle L Education (General)
LB Theory and practice of education
LB2300 Higher Education
Chuah, Kee Man
Muhammad Kamarul Kabilan, Abdullah
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
description CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-powered peer tutor customised with OpenAI’s GPT, which provides personalised feedback and assistance. Gamification elements motivate and reward students, making learning interactive and engaging. The impact is evident through increased engagement, higher achievement levels, and positive behavioural changes. End-of-course surveys revealed that students found the course design more engaging and beneficial for self-regulated learning. Observations indicated that even reluctant learners became more proactive and effective in their roles. Video reflections provided further insights into these changes. CulturaGPT demonstrates the effectiveness of challenge-based learning and offers a compelling model for the future of education.
format Proceeding
author Chuah, Kee Man
Muhammad Kamarul Kabilan, Abdullah
author_facet Chuah, Kee Man
Muhammad Kamarul Kabilan, Abdullah
author_sort Chuah, Kee Man
title CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
title_short CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
title_full CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
title_fullStr CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
title_full_unstemmed CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
title_sort culturagpt : gamified challenge-based learning pathways with ai based peer tutoring
publishDate 2024
url http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf
http://ir.unimas.my/id/eprint/45993/
https://www.ukm.my/knovasi/en/
_version_ 1811600407267377152
score 13.209306