CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring
CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-p...
Saved in:
Main Authors: | , |
---|---|
Format: | Proceeding |
Language: | English |
Published: |
2024
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf http://ir.unimas.my/id/eprint/45993/ https://www.ukm.my/knovasi/en/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.unimas.ir.45993 |
---|---|
record_format |
eprints |
spelling |
my.unimas.ir.459932024-09-10T01:11:12Z http://ir.unimas.my/id/eprint/45993/ CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring Chuah, Kee Man Muhammad Kamarul Kabilan, Abdullah L Education (General) LB Theory and practice of education LB2300 Higher Education CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-powered peer tutor customised with OpenAI’s GPT, which provides personalised feedback and assistance. Gamification elements motivate and reward students, making learning interactive and engaging. The impact is evident through increased engagement, higher achievement levels, and positive behavioural changes. End-of-course surveys revealed that students found the course design more engaging and beneficial for self-regulated learning. Observations indicated that even reluctant learners became more proactive and effective in their roles. Video reflections provided further insights into these changes. CulturaGPT demonstrates the effectiveness of challenge-based learning and offers a compelling model for the future of education. 2024-09-05 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf Chuah, Kee Man and Muhammad Kamarul Kabilan, Abdullah (2024) CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring. In: IUCEL 2024 x kNOVASI 2024, 5 September 2024, Bangi Avenue Convention Centre (BACC). https://www.ukm.my/knovasi/en/ |
institution |
Universiti Malaysia Sarawak |
building |
Centre for Academic Information Services (CAIS) |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Sarawak |
content_source |
UNIMAS Institutional Repository |
url_provider |
http://ir.unimas.my/ |
language |
English |
topic |
L Education (General) LB Theory and practice of education LB2300 Higher Education |
spellingShingle |
L Education (General) LB Theory and practice of education LB2300 Higher Education Chuah, Kee Man Muhammad Kamarul Kabilan, Abdullah CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
description |
CulturaGPT is an innovative project that replaces traditional lectures with an improvised challenge-based learning approach that embeds gamification over a 14-week semester. On the mythical island of Culturaeon, students work in teams with unique roles to solve real-world problems, guided by an AI-powered peer tutor customised with OpenAI’s GPT, which provides personalised feedback and assistance. Gamification elements motivate and reward students, making learning interactive and engaging. The impact is evident through increased engagement, higher achievement levels, and positive behavioural changes. End-of-course surveys revealed that students found the course design more engaging and beneficial for self-regulated learning. Observations indicated that even reluctant learners became more proactive and effective in their roles. Video reflections provided further insights into these changes. CulturaGPT demonstrates the effectiveness of challenge-based learning and offers a compelling model for the future of education. |
format |
Proceeding |
author |
Chuah, Kee Man Muhammad Kamarul Kabilan, Abdullah |
author_facet |
Chuah, Kee Man Muhammad Kamarul Kabilan, Abdullah |
author_sort |
Chuah, Kee Man |
title |
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
title_short |
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
title_full |
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
title_fullStr |
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
title_full_unstemmed |
CulturaGPT : Gamified Challenge-Based Learning Pathways with AI based Peer Tutoring |
title_sort |
culturagpt : gamified challenge-based learning pathways with ai based peer tutoring |
publishDate |
2024 |
url |
http://ir.unimas.my/id/eprint/45993/1/Prosiding%20Part%202%20FUTURE-PROOF%20LEARNING.pdf http://ir.unimas.my/id/eprint/45993/ https://www.ukm.my/knovasi/en/ |
_version_ |
1811600407267377152 |
score |
13.209306 |