Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine

Mobile Legends: Bang Bang achieved the highest number of global downloads among free multiplayer online battle arena (MOBA) games, with an impressive count of over 4.7 million downloads across both Google Play and the Apple App Store combined in July 2022. Since then, a number of studies incor...

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Main Author: SITI RUBIAH, MUSLIM
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2023
Subjects:
Online Access:http://ir.unimas.my/id/eprint/44202/1/SITI%20RUBIAH%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/44202/2/SITI%20RUBIAH%20ft.pdf
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spelling my.unimas.ir.442022024-01-18T03:00:34Z http://ir.unimas.my/id/eprint/44202/ Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine SITI RUBIAH, MUSLIM QA75 Electronic computers. Computer science Mobile Legends: Bang Bang achieved the highest number of global downloads among free multiplayer online battle arena (MOBA) games, with an impressive count of over 4.7 million downloads across both Google Play and the Apple App Store combined in July 2022. Since then, a number of studies incorporating machine learning have been conducted for this mobile game, mostly focused on attempting to anticipate the actions of the players and predict the outcome of the match. This research study’s goal is to propose a machine learning approach to win and loss prediction in MLBB by using Logistic Regression and to measure the performance of the machine learning model. This study involves collecting and pre-processing game statistics data, such as hero, role, kill, death, gold gained, hero damage, turret damage and damage taken from 30 gameplay where Google Colab will be used to develop and testing the model. According to the findings, the logistic regression models had achieved 0.8 accuracy indicates the model is capable of generalizing well to new data and has a reasonably good predictive performance. Overall, this study contributes to the growing body of knowledge in e�sports analytics and showcases the power of machine learning in revolutionizing competitive gaming. Universiti Malaysia Sarawak, (UNIMAS) 2023 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/44202/1/SITI%20RUBIAH%20%2824%20pgs%29.pdf text en http://ir.unimas.my/id/eprint/44202/2/SITI%20RUBIAH%20ft.pdf SITI RUBIAH, MUSLIM (2023) Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
SITI RUBIAH, MUSLIM
Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
description Mobile Legends: Bang Bang achieved the highest number of global downloads among free multiplayer online battle arena (MOBA) games, with an impressive count of over 4.7 million downloads across both Google Play and the Apple App Store combined in July 2022. Since then, a number of studies incorporating machine learning have been conducted for this mobile game, mostly focused on attempting to anticipate the actions of the players and predict the outcome of the match. This research study’s goal is to propose a machine learning approach to win and loss prediction in MLBB by using Logistic Regression and to measure the performance of the machine learning model. This study involves collecting and pre-processing game statistics data, such as hero, role, kill, death, gold gained, hero damage, turret damage and damage taken from 30 gameplay where Google Colab will be used to develop and testing the model. According to the findings, the logistic regression models had achieved 0.8 accuracy indicates the model is capable of generalizing well to new data and has a reasonably good predictive performance. Overall, this study contributes to the growing body of knowledge in e�sports analytics and showcases the power of machine learning in revolutionizing competitive gaming.
format Final Year Project Report
author SITI RUBIAH, MUSLIM
author_facet SITI RUBIAH, MUSLIM
author_sort SITI RUBIAH, MUSLIM
title Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
title_short Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
title_full Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
title_fullStr Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
title_full_unstemmed Mobile Legend: Bang Bang (MLBB) Win-Lose Prediction by Using Machine
title_sort mobile legend: bang bang (mlbb) win-lose prediction by using machine
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2023
url http://ir.unimas.my/id/eprint/44202/1/SITI%20RUBIAH%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/44202/2/SITI%20RUBIAH%20ft.pdf
http://ir.unimas.my/id/eprint/44202/
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score 13.211869