On-line and on-demand Sarawak historical crosswords

Game based system is a system that performs in an entertainment. form with. fascinating interface to attract users ' attention and the knowledge is gained while they are using this . system. In this project, an on-line and on-demand Sarawak Historical crossword system will be developed. fior w...

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Bibliographic Details
Main Author: Tan, Li Min
Format: Final Year Project Report
Language:English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2014
Subjects:
Online Access:http://ir.unimas.my/id/eprint/39543/2/TAN%20LI%20MIN%20%28ft%29.pdf
http://ir.unimas.my/id/eprint/39543/
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spelling my.unimas.ir.395432024-04-29T03:10:40Z http://ir.unimas.my/id/eprint/39543/ On-line and on-demand Sarawak historical crosswords Tan, Li Min QA75 Electronic computers. Computer science Game based system is a system that performs in an entertainment. form with. fascinating interface to attract users ' attention and the knowledge is gained while they are using this . system. In this project, an on-line and on-demand Sarawak Historical crossword system will be developed. fior who have interested in the history of Sarawak or crossword. This thesis presents the . features. such as topic selection and level of difficulty selection will enhance the performance of crossword system while the users are playing the crossword based on their requirements. The software process model that is chosen to be implemented in this thesis is the waterfall model which provides better management and production. The proposed crossword system interface is designed in an attractive way and easy to understand for obtaining the users' demands. After receiving the users' demands, pairs of clues and definitions that are corresponded with those demands are sent to the EclipseCrossword; a crossword generator that will generate and display the crossword puzzle back to the users. The feedback from testers after using this proposed project is evaluated and majority of the testers agree that the system had met their requirements. The proposed system may encounter the difficulties in the demands must be selected from the topic and followed by the level of difficulty. If the users only want to choose level of difficulty, error may be occurred. Universiti Malaysia Sarawak, (UNIMAS) 2014 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/39543/2/TAN%20LI%20MIN%20%28ft%29.pdf Tan, Li Min (2014) On-line and on-demand Sarawak historical crosswords. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Tan, Li Min
On-line and on-demand Sarawak historical crosswords
description Game based system is a system that performs in an entertainment. form with. fascinating interface to attract users ' attention and the knowledge is gained while they are using this . system. In this project, an on-line and on-demand Sarawak Historical crossword system will be developed. fior who have interested in the history of Sarawak or crossword. This thesis presents the . features. such as topic selection and level of difficulty selection will enhance the performance of crossword system while the users are playing the crossword based on their requirements. The software process model that is chosen to be implemented in this thesis is the waterfall model which provides better management and production. The proposed crossword system interface is designed in an attractive way and easy to understand for obtaining the users' demands. After receiving the users' demands, pairs of clues and definitions that are corresponded with those demands are sent to the EclipseCrossword; a crossword generator that will generate and display the crossword puzzle back to the users. The feedback from testers after using this proposed project is evaluated and majority of the testers agree that the system had met their requirements. The proposed system may encounter the difficulties in the demands must be selected from the topic and followed by the level of difficulty. If the users only want to choose level of difficulty, error may be occurred.
format Final Year Project Report
author Tan, Li Min
author_facet Tan, Li Min
author_sort Tan, Li Min
title On-line and on-demand Sarawak historical crosswords
title_short On-line and on-demand Sarawak historical crosswords
title_full On-line and on-demand Sarawak historical crosswords
title_fullStr On-line and on-demand Sarawak historical crosswords
title_full_unstemmed On-line and on-demand Sarawak historical crosswords
title_sort on-line and on-demand sarawak historical crosswords
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2014
url http://ir.unimas.my/id/eprint/39543/2/TAN%20LI%20MIN%20%28ft%29.pdf
http://ir.unimas.my/id/eprint/39543/
_version_ 1797928763437088768
score 13.214268