Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques

Rotoscoping can produce believable 2D animation and movements when the process is done correctly. However, not all live-action footage can be easily rotoscoped due to scenes or fictional designs that are impossible to shoot. To overcome this technical challenge, 3D playblast can be used as footage...

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Main Authors: Ashrul, Syarifuddin, Terry, Lucas
Format: Article
Language:English
Published: UNIMAS Publisher 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/37587/1/Terry%20bin%20Lukas%20%40%20Lucas.pdf
http://ir.unimas.my/id/eprint/37587/
https://publisher.unimas.my/ojs/index.php/TUR/article/view/3499
https://doi.org/10.33736/tur.3499.202
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spelling my.unimas.ir.375872022-09-19T06:28:31Z http://ir.unimas.my/id/eprint/37587/ Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques Ashrul, Syarifuddin Terry, Lucas N Visual arts (General) For photography, see TR Rotoscoping can produce believable 2D animation and movements when the process is done correctly. However, not all live-action footage can be easily rotoscoped due to scenes or fictional designs that are impossible to shoot. To overcome this technical challenge, 3D playblast can be used as footage for an alternative source for rotoscoping. This research aims to explore and evaluate two rotoscoping techniques of transforming 3D playblast into 2D animation. Two different animation software (Adobe Animate CC and Toon Boom Harmony) were used to explore those rotoscoping techniques. The method began by designing a storyboard with dynamic camera angles. Then, animated 3D models were developed based on the storyboard as footage for rotoscoping. Then, those animated 3D models were rotoscoped frame by frame using ‘Toon Boon Harmony’ and ‘Adobe Animated CC’. The rotoscope outputs were evaluated for their effectiveness and weaknesses. Findings show that rotoscoping frame by frame is viable for both software with some nuances. Nevertheless, the proposed rotoscope techniques can maintain consistency between frames without losing the proportion of anatomy and style when animating in an extreme and distorted scene. UNIMAS Publisher 2021 Article PeerReviewed text en http://ir.unimas.my/id/eprint/37587/1/Terry%20bin%20Lukas%20%40%20Lucas.pdf Ashrul, Syarifuddin and Terry, Lucas (2021) Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques. Trends in Undergraduate Research, 4 (2). pp. 1-13. ISSN 2637-093X https://publisher.unimas.my/ojs/index.php/TUR/article/view/3499 https://doi.org/10.33736/tur.3499.202
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic N Visual arts (General) For photography, see TR
spellingShingle N Visual arts (General) For photography, see TR
Ashrul, Syarifuddin
Terry, Lucas
Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
description Rotoscoping can produce believable 2D animation and movements when the process is done correctly. However, not all live-action footage can be easily rotoscoped due to scenes or fictional designs that are impossible to shoot. To overcome this technical challenge, 3D playblast can be used as footage for an alternative source for rotoscoping. This research aims to explore and evaluate two rotoscoping techniques of transforming 3D playblast into 2D animation. Two different animation software (Adobe Animate CC and Toon Boom Harmony) were used to explore those rotoscoping techniques. The method began by designing a storyboard with dynamic camera angles. Then, animated 3D models were developed based on the storyboard as footage for rotoscoping. Then, those animated 3D models were rotoscoped frame by frame using ‘Toon Boon Harmony’ and ‘Adobe Animated CC’. The rotoscope outputs were evaluated for their effectiveness and weaknesses. Findings show that rotoscoping frame by frame is viable for both software with some nuances. Nevertheless, the proposed rotoscope techniques can maintain consistency between frames without losing the proportion of anatomy and style when animating in an extreme and distorted scene.
format Article
author Ashrul, Syarifuddin
Terry, Lucas
author_facet Ashrul, Syarifuddin
Terry, Lucas
author_sort Ashrul, Syarifuddin
title Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
title_short Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
title_full Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
title_fullStr Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
title_full_unstemmed Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques
title_sort exploring 3d playblast-to-2d animation rotoscoping techniques
publisher UNIMAS Publisher
publishDate 2021
url http://ir.unimas.my/id/eprint/37587/1/Terry%20bin%20Lukas%20%40%20Lucas.pdf
http://ir.unimas.my/id/eprint/37587/
https://publisher.unimas.my/ojs/index.php/TUR/article/view/3499
https://doi.org/10.33736/tur.3499.202
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score 13.160551