COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies

Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home...

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Main Authors: Asadul, Islam, Ahmad Azaini, Abdul Manaf
Format: Article
Language:English
Published: Aliva Global Research and Development 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf
http://ir.unimas.my/id/eprint/37036/
https://www.nveo.org/index.php/journal/issue/view/29
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spelling my.unimas.ir.370362022-05-20T02:21:22Z http://ir.unimas.my/id/eprint/37036/ COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies Asadul, Islam Ahmad Azaini, Abdul Manaf NX Arts in general Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home has resulted in a surge in the use of interactive technology, which has largely supplanted normal lifestyle. The impacts of interactive technologies during the COVID 19 pandemic are discussed in this descriptive review. Furthermore, this paper aims to comprehend the problems that arise as a result of the sudden increase of the use of technology. The study's findings identify the possible challenges and disadvantages of various interactive technologies. The trend of different types of interactive content opens up the possibility of using hyperrealism in interactive technology to enhance immersion and elicit emotional responses. Keywords: Interactivity; Technology; Gaming; Immersion; Virtual Reality Aliva Global Research and Development 2021-12 Article PeerReviewed text en http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf Asadul, Islam and Ahmad Azaini, Abdul Manaf (2021) COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies. Natural Volatiles & Essential Oils Journal, 8 (4). pp. 10919-10930. ISSN 2148-9637 https://www.nveo.org/index.php/journal/issue/view/29
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic NX Arts in general
spellingShingle NX Arts in general
Asadul, Islam
Ahmad Azaini, Abdul Manaf
COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
description Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home has resulted in a surge in the use of interactive technology, which has largely supplanted normal lifestyle. The impacts of interactive technologies during the COVID 19 pandemic are discussed in this descriptive review. Furthermore, this paper aims to comprehend the problems that arise as a result of the sudden increase of the use of technology. The study's findings identify the possible challenges and disadvantages of various interactive technologies. The trend of different types of interactive content opens up the possibility of using hyperrealism in interactive technology to enhance immersion and elicit emotional responses. Keywords: Interactivity; Technology; Gaming; Immersion; Virtual Reality
format Article
author Asadul, Islam
Ahmad Azaini, Abdul Manaf
author_facet Asadul, Islam
Ahmad Azaini, Abdul Manaf
author_sort Asadul, Islam
title COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
title_short COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
title_full COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
title_fullStr COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
title_full_unstemmed COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies
title_sort covid-19 pandemic: the obstructions and drawbacks from the growth in interactive technologies
publisher Aliva Global Research and Development
publishDate 2021
url http://ir.unimas.my/id/eprint/37036/1/immersion1.pdf
http://ir.unimas.my/id/eprint/37036/
https://www.nveo.org/index.php/journal/issue/view/29
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score 13.18916